Immovable Stance: Difference between revisions

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m Created page with '{{Skill}}{{Cinematic}}{{DX/Hard}} ''Defaults:'' {{None}}. ''Prerequisite:'' Trained By A Master. This skill allows you to anchor yourself to the ground by properly channel...'
 
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{{Skill}}{{Cinematic}}{{DX/Hard}}
{{Skill}}{{DX/Hard}}


''Defaults:'' {{None}}.
''Defaults:'' {{None}}.
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''Modifiers:'' -1 per yard of potential knockback; +4 for [[Perfect Balance]].
''Modifiers:'' -1 per yard of potential knockback; +4 for [[Perfect Balance]].
{{Cinematic}}
{{Esoteric Skill}}

Latest revision as of 08:48, 18 January 2014

DX/Hard

Defaults: None.

Prerequisite: Trained By A Master.

This skill allows you to anchor yourself to the ground by properly channeling your chi, using secret balancing techniques, etc. Make a skill roll whenever an attack (e.g., a shove or the Push skill) would result in knockback or a fall.

On a success, you neither experience knockback nor fall down. On a failure, you are knocked back but still get the usual DX roll to avoid falling down. On a critical failure, you automatically suffer full knockback and you fall down.

This skill also helps against attacks with the Judo skill. If you fail your active defense (or choose not to defend) against a Judo throw, your attacker must win a Quick Contest of Judo vs. your Immovable Stance skill, or his throw fails.

Modifiers: -1 per yard of potential knockback; +4 for Perfect Balance.