Push: Difference between revisions

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m Created page with '{{Skill}}{{Cinematic}}{{DX/Hard}} ''Defaults:'' {{None}}. ''Prerequisite:'' Trained By A Master. This skill allows you to channel your ''chi'' in order to "gently" push aw...'
 
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{{Skill}}{{Cinematic}}{{DX/Hard}}
{{Skill}}{{DX/Hard}}


''Defaults:'' {{None}}.
''Defaults:'' {{None}}.
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If you hit, use the higher of your [[ST]] or your Push skill as your effective [[ST]]. Roll swing damage for that [[ST]], and double the result. For instance, if you had [[ST]] 10 and Push-15, you would roll swing damage for [[ST]] 15 (2d+1), and double it. This damage inflicts knockback (see [[Knockback]]) but never actual physical injury.
If you hit, use the higher of your [[ST]] or your Push skill as your effective [[ST]]. Roll swing damage for that [[ST]], and double the result. For instance, if you had [[ST]] 10 and Push-15, you would roll swing damage for [[ST]] 15 (2d+1), and double it. This damage inflicts knockback (see [[Knockback]]) but never actual physical injury.
{{Cinematic}}
{{Esoteric Skill}}

Revision as of 08:51, 18 January 2014

DX/Hard

Defaults: None.

Prerequisite: Trained By A Master.

This skill allows you to channel your chi in order to "gently" push away an adversary or cause him to lose his balance. Roll against Push skill to hit. This counts as a barehanded attack (see Shove), and your target may attempt any legal active defense.

If you hit, use the higher of your ST or your Push skill as your effective ST. Roll swing damage for that ST, and double the result. For instance, if you had ST 10 and Push-15, you would roll swing damage for ST 15 (2d+1), and double it. This damage inflicts knockback (see Knockback) but never actual physical injury.