Skating: Difference between revisions

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{{Skill}}{{HT/Hard}}{{Athletic Skill}}
{{Skill}}{{HT/Hard}}


''Defaults:'' {{HT-6}}.
''Defaults:'' {{HT-6}}.


When you are moving on skates, this skill replaces [[Hiking]] skill for routine travel and [[Running]] skill for racing. The GM may also require DX-based skill rolls in combat or chases, or for hazardous maneuvers, conditions, or speeds. Under those circumstances, any failure indicates a fall, while critical failure results in 1d-2 damage to a randomly chosen limb.
When you are moving on skates, this skill replaces [[Hiking]] skill for routine travel and [[Running]] skill for racing. The GM may also require DX-based skill rolls in combat or chases, or for hazardous maneuvers, conditions, or speeds. Under those circumstances, any failure indicates a fall, while critical failure results in 1d-2 damage to a randomly chosen limb.
{{Athletic Skill}}
{{Outdoor/Exploration Skill}}

Latest revision as of 09:24, 18 January 2014

HT/Hard

Defaults: HT-6.

When you are moving on skates, this skill replaces Hiking skill for routine travel and Running skill for racing. The GM may also require DX-based skill rolls in combat or chases, or for hazardous maneuvers, conditions, or speeds. Under those circumstances, any failure indicates a fall, while critical failure results in 1d-2 damage to a randomly chosen limb.