Skating: Difference between revisions
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{{Skill}}{{HT/Hard | {{Skill}}{{HT/Hard}} | ||
''Defaults:'' {{HT-6}}. | ''Defaults:'' {{HT-6}}. | ||
When you are moving on skates, this skill replaces [[Hiking]] skill for routine travel and [[Running]] skill for racing. The GM may also require DX-based skill rolls in combat or chases, or for hazardous maneuvers, conditions, or speeds. Under those circumstances, any failure indicates a fall, while critical failure results in 1d-2 damage to a randomly chosen limb. | When you are moving on skates, this skill replaces [[Hiking]] skill for routine travel and [[Running]] skill for racing. The GM may also require DX-based skill rolls in combat or chases, or for hazardous maneuvers, conditions, or speeds. Under those circumstances, any failure indicates a fall, while critical failure results in 1d-2 damage to a randomly chosen limb. | ||
{{Athletic Skill}} | |||
{{Outdoor/Exploration Skill}} |
Latest revision as of 09:24, 18 January 2014
Defaults: HT-6.
When you are moving on skates, this skill replaces Hiking skill for routine travel and Running skill for racing. The GM may also require DX-based skill rolls in combat or chases, or for hazardous maneuvers, conditions, or speeds. Under those circumstances, any failure indicates a fall, while critical failure results in 1d-2 damage to a randomly chosen limb.