Carousing: Difference between revisions
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{{Skill}}{{HT/Easy | {{Skill}}{{HT/Easy}} | ||
''Default:'' {{HT-4}}. | ''Default:'' {{HT-4}}. | ||
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''Modifiers:'' Up to +3 for buying drinks or other entertainment for your fellow carousers; -3 for [[Killjoy]]; -3 for [[Low Empathy]]; -1 to -4 for [[Shyness]]. | ''Modifiers:'' Up to +3 for buying drinks or other entertainment for your fellow carousers; -3 for [[Killjoy]]; -3 for [[Low Empathy]]; -1 to -4 for [[Shyness]]. | ||
{{Criminal/Street Skill}} | |||
{{Social Skill}} |
Latest revision as of 09:48, 18 January 2014
Default: HT-4.
This is the skill of socializing, partying, etc. A successful Carousing roll, under the right circumstances, gives you a +2 bonus on a request for aid or information, or just on a general reaction. A failed roll means you made a fool of yourself in some way; you get a -2 penalty on any reaction roll made by those you caroused with. If you do your carousing in the wrong places, a failed roll can have other dangers!
Modifiers: Up to +3 for buying drinks or other entertainment for your fellow carousers; -3 for Killjoy; -3 for Low Empathy; -1 to -4 for Shyness.