Panhandling: Difference between revisions

From gurps
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
Line 1: Line 1:
{{Skill}}{{IQ/Easy}}{{Criminal/Street Skill}}
{{Skill}}{{IQ/Easy}}


''Default:'' {{IQ-4}}, {{Fast Talk-2}}, or {{Public Speaking-3}}.
''Default:'' {{IQ-4}}, {{Fast Talk-2}}, or {{Public Speaking-3}}.
Line 8: Line 8:


''Modifiers:'' Any bonus for [[Charisma]]; +3 for [[Pitiable]]; -1 to -4 for [[Shyness]]. You may, if you wish, apply the opposite of your usual [[appearance]] modifier – that is, a penalty for being attractive or a bonus for being unattractive – unless you are Horrific or Monstrous. The GM may assign a bonus if there is a lot of foot traffic in the area, or a penalty if there is no one around.
''Modifiers:'' Any bonus for [[Charisma]]; +3 for [[Pitiable]]; -1 to -4 for [[Shyness]]. You may, if you wish, apply the opposite of your usual [[appearance]] modifier – that is, a penalty for being attractive or a bonus for being unattractive – unless you are Horrific or Monstrous. The GM may assign a bonus if there is a lot of foot traffic in the area, or a penalty if there is no one around.
{{Criminal/Street Skill}}
{{Social Skill}}

Latest revision as of 09:52, 18 January 2014

IQ/Easy

Default: IQ-4, Fast Talk-2, or Public Speaking-3.

This is the art of effective begging: who to approach, how to approach them, and how to avoid legal entanglements. Roll once per hour of begging.

On a success, you net $2.00 times your margin of success. On a critical success, you get some sort of unexpected bonus – perhaps someone buys you dinner or gives you a useful or saleable item (e.g., a raincoat or a new pair of shoes). On a failure, you receive nothing. On a critical failure, you are assaulted or have a run-in with the law.

Modifiers: Any bonus for Charisma; +3 for Pitiable; -1 to -4 for Shyness. You may, if you wish, apply the opposite of your usual appearance modifier – that is, a penalty for being attractive or a bonus for being unattractive – unless you are Horrific or Monstrous. The GM may assign a bonus if there is a lot of foot traffic in the area, or a penalty if there is no one around.