Boxing: Difference between revisions
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{{Unarmed Combat Skill}}{{DX/Average | {{Unarmed Combat Skill}}{{DX/Average}} | ||
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When you defend with bare hands, Boxing allows you to parry two ''different'' attacks per turn, one with each hand. Your [[Parry]] score is (skill/2) + 3, rounded down. Boxing parries are at -2 vs. kicks and -3 vs. weapons other than thrusting attacks. Boxing also gives an improved retreating bonus when you parry; see [[Retreat]]. For more on barehanded parries, see [[Parrying Unarmed]]. | When you defend with bare hands, Boxing allows you to parry two ''different'' attacks per turn, one with each hand. Your [[Parry]] score is (skill/2) + 3, rounded down. Boxing parries are at -2 vs. kicks and -3 vs. weapons other than thrusting attacks. Boxing also gives an improved retreating bonus when you parry; see [[Retreat]]. For more on barehanded parries, see [[Parrying Unarmed]]. | ||
{{Melee Combat Skill}} | |||
{{Combat/Weapon Skill}} |
Revision as of 10:50, 18 January 2014
Defaults: None.
This is the skill of trained punching. Roll against Boxing to hit with a punch. Boxing does not improve kicking ability – use Brawling or Karate for that. Boxing improves damage: if you know Boxing at DX+1 level, add +1 per die to basic thrust damage when you calculate punching damage. Add +2 per die if you know Boxing at DX+2 or better! Work out damage ahead of time and record it on your character sheet.
When you defend with bare hands, Boxing allows you to parry two different attacks per turn, one with each hand. Your Parry score is (skill/2) + 3, rounded down. Boxing parries are at -2 vs. kicks and -3 vs. weapons other than thrusting attacks. Boxing also gives an improved retreating bonus when you parry; see Retreat. For more on barehanded parries, see Parrying Unarmed.