First Aid: Difference between revisions

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{{Skill}}{{/TL}}{{Everyman Skill}}
{{Skill}}{{/TL}}


{{IQ/Easy}}
{{IQ/Easy}}
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''Modifiers:'' [[Equipment modifiers]]; [[physiology modifiers]].
''Modifiers:'' [[Equipment modifiers]]; [[physiology modifiers]].
{{Everyman Skill}}
{{Medical Skill}}


==See Also==
==See Also==
* [[Recovery#First Aid|Recovery: First Aid]]
* [[Recovery#First Aid|Recovery: First Aid]]

Revision as of 14:51, 18 January 2014

/TL

IQ/Easy

Defaults: IQ-4, Esoteric Medicine, Physician, or Veterinary-4.

This is the ability to patch up an injury in the field (see Recovery). Make a skill roll to halt bleeding, suck out poison, give artificial respiration to a drowning victim, etc. Unusual problems must be identified using Diagnosis skill first.

Modifiers: Equipment modifiers; physiology modifiers.

See Also