Poisons: Difference between revisions

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{{Skill}}{{/TL}}{{Criminal/Street Skill}}
{{Skill}}{{/TL}}


{{IQ/Hard}}
{{IQ/Hard}}
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''Modifiers:'' [[Acute Taste and Smell]] gives a bonus to notice or recognize a poison by taste or by scent. Likewise, [[Discriminatory Smell]] and [[Discriminatory Taste]] give +4 to these tasks when working by smell or by taste, respectively.
''Modifiers:'' [[Acute Taste and Smell]] gives a bonus to notice or recognize a poison by taste or by scent. Likewise, [[Discriminatory Smell]] and [[Discriminatory Taste]] give +4 to these tasks when working by smell or by taste, respectively.
{{Criminal/Street Skill}}
{{Medical Skill}}

Revision as of 14:52, 18 January 2014

/TL

IQ/Hard

Defaults: IQ-6, Chemistry-5, Pharmacy (any)-3, or Physician-3.

This skill represents practical knowledge of poisons. A successful skill roll lets you (among other things) recognize a poison-bearing plant in the wild; extract the poison in a useful form; recognize a poison by its taste in food or drink; identify a poison by observing its effects (+3 if you are poisoned); know a proper antidote; or recognize or prepare the antidote from its sources. Each of these feats requires a separate roll.

Modifiers: Acute Taste and Smell gives a bonus to notice or recognize a poison by taste or by scent. Likewise, Discriminatory Smell and Discriminatory Taste give +4 to these tasks when working by smell or by taste, respectively.