Parachuting: Difference between revisions

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Created page with '{{Skill}}{{/TL}} {{DX/Easy}} ''Default:'' {{DX-4}}. This is the ability to survive a parachute jump. Roll once per jump. Failure could mean anything from drifting off course t...'
 
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''Modifiers:'' -2 if your body weight plus encumbrance exceeds your [[Basic Lift]]×10.
''Modifiers:'' -2 if your body weight plus encumbrance exceeds your [[Basic Lift]]×10.
{{Athletic Skill}}

Revision as of 08:35, 19 January 2014

/TL

DX/Easy

Default: DX-4.

This is the ability to survive a parachute jump. Roll once per jump. Failure could mean anything from drifting off course to panic that makes you drop your gear (GM's option). A critical failure means the chute did not open or was fatally fouled (see Falling). For a jump under bad conditions, make a second roll on landing – for instance, to survive an "ankle-breaker" landing without injury, or to dodge trees on the way down. Make an IQ-based roll to pack a parachute.

Modifiers: -2 if your body weight plus encumbrance exceeds your Basic Lift×10.