Stealth: Difference between revisions

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If someone is specifically on the alert for intruders, the GM will roll a [[Quick Contest]] between your Stealth and the sentinel's [[Perception]]. You can also use this skill to stalk game. A successful roll (and about 30 minutes) gets you within 30 yards of most animals. Another roll, at -5, gets you within 15 yards.
If someone is specifically on the alert for intruders, the GM will roll a [[Quick Contest]] between your Stealth and the sentinel's [[Perception]]. You can also use this skill to stalk game. A successful roll (and about 30 minutes) gets you within 30 yards of most animals. Another roll, at -5, gets you within 15 yards.


''Modifiers:'' A penalty equal to your encumbrance level. -5 to hide in an area without "natural" hiding places, or +3 or more if there are many hiding places. -5 to move silently if you are moving faster than Move 1. -5 to fool those with [[Discriminatory Smell]] (e.g., dogs).
''Modifiers:'' A penalty equal to your encumbrance level. -5 to hide in an area without "natural" hiding places, or +3 or more if there are many hiding places. -5 to move silently if you are moving faster than [[Move]] 1. -5 to fool those with [[Discriminatory Smell]] (e.g., dogs).


{{Criminal/Street Skill}}
{{Criminal/Street Skill}}


{{Police Skill}}
{{Police Skill}}
{{Spy Skill}}

Latest revision as of 09:29, 19 January 2014

DX/Average

Defaults: DX-5 or IQ-5.

This is the ability to hide and to move silently. A successful roll lets you conceal yourself anywhere except in a totally bare room, or move so quietly that nobody will hear you, or follow someone without being noticed. (To follow someone through a crowd, use Shadowing.)

If someone is specifically on the alert for intruders, the GM will roll a Quick Contest between your Stealth and the sentinel's Perception. You can also use this skill to stalk game. A successful roll (and about 30 minutes) gets you within 30 yards of most animals. Another roll, at -5, gets you within 15 yards.

Modifiers: A penalty equal to your encumbrance level. -5 to hide in an area without "natural" hiding places, or +3 or more if there are many hiding places. -5 to move silently if you are moving faster than Move 1. -5 to fool those with Discriminatory Smell (e.g., dogs).