Pets and Trained Animals: Difference between revisions

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Created page with "{{unfinished}} =Pets and Trained Animals= Ordinary trained animals are property purchased with cash, not advantages bought with points. The GM controls their actions – but ..."
 
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:'''[[Will]]''' 10; '''[[Per]]''' 12; '''[[Speed]]''' 5; '''[[Dodge]]''' 8; '''[[Move]]''' 6.
:'''[[Will]]''' 10; '''[[Per]]''' 12; '''[[Speed]]''' 5; '''[[Dodge]]''' 8; '''[[Move]]''' 6.
:'''[[SM]]''' +1 (3 hexes); 1,200 lbs.
:'''[[SM]]''' +1 (3 hexes); 1,200 lbs.
:'''Traits:''' As draft horse.
:'''Traits:''' [[Domestic Animal]]; [[Enhanced Move]] 1 (Ground Speed 12); [[Hooves]]; [[Peripheral Vision]]; [[Quadruped]]; [[Weak Bite]].
:'''[[Skills]]:''' [[Mount]]-11.
:'''[[Skills]]:''' [[Mount]]-11.
:'''Cost:''' $1,200.
:'''Cost:''' $1,200.

Revision as of 14:56, 24 January 2014

This page has not been finished up!

Pets and Trained Animals

Ordinary trained animals are property purchased with cash, not advantages bought with points. The GM controls their actions – but the better a beast's training, the more likely it is to do what its owner wishes.

These rules do not apply to unique animal companions, such as familiars. For a creature like that, determine its point total as a character, and then see Allies to find its point cost as an advantage.

Animal Training

Value of Trained Animals

Riding and Draft Animals

Camels

Donkeys, Horses, and Mules

Saddle Horse

An ordinary riding horse.

ST 21; DX 9; IQ 3; HT 11.
Will 10; Per 12; Speed 5; Dodge 8; Move 6.
SM +1 (3 hexes); 1,200 lbs.
Traits: Domestic Animal; Enhanced Move 1 (Ground Speed 12); Hooves; Peripheral Vision; Quadruped; Weak Bite.
Skills: Mount-11.
Cost: $1,200.