Portable Railgun, 10mm: Difference between revisions
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{{Electromagnetic Gun}}{{TL10}} | {{Electromagnetic Gun}}{{TL10}} | ||
''Portable Railgun, 10mm'': This long-barreled, semi-automatic Gauss rifle fires 10mm slugs at hypersonic velocities. Used as a heavy sniper rifle, its advantage over conventional weapons is its larger ammunition capacity and lighter weight, especially when loaded. | ''Portable Railgun, 10mm'': This long-barreled, semi-automatic Gauss rifle fires 10mm slugs at hypersonic velocities. Used as a heavy sniper rifle, its advantage over conventional weapons is its larger ammunition capacity and lighter weight, especially when loaded. | ||
Railguns use two conductive rails to generate a current flow that accelerates a saboted projectile to high velocities. In game terms, both use the same rules, differing only in their combat statistics. Railguns usually do more damage and have superior range to equivalent-size Gauss guns, but tend to have slower rate of fire. | |||
==GUNS (RIFLE) (DX-4, or most other Guns at -2)== | ==GUNS (RIFLE) (DX-4, or most other Guns at -2)== | ||
{| | {| | ||
|-align=" | |-align="center" | ||
!TL!!Weapon!!Damage!!Acc!!Range!!Weight!!RoF!!Shots!!ST!!Bulk!!Rcl!!Cost!!LC!!Notes | !TL!!Weapon!!Damage!!Acc!!Range!!Weight!!RoF!!Shots!!ST!!Bulk!!Rcl!!Cost!!LC!!Notes | ||
|-style="background-color:#eeeeee" | |-style="background-color:#eeeeee" align="center" | ||
|10||Portable Railgun, 10mmG||5d×3(3) pi+||4||3,000/12,000||20/1.5||3||25(3)||10†||-6||3||$18,000||1||[3] | |10||align="left"|Portable Railgun, 10mmG||5d×3(3) [[pi+]]||4||3,000/12,000||20/1.5||3||25(3)||10†||-6||3||$18,000||1||align="left"|[3] | ||
|} | |} | ||
Notes: | Notes: |
Revision as of 21:09, 1 February 2014
Portable Railgun, 10mm: This long-barreled, semi-automatic Gauss rifle fires 10mm slugs at hypersonic velocities. Used as a heavy sniper rifle, its advantage over conventional weapons is its larger ammunition capacity and lighter weight, especially when loaded.
Railguns use two conductive rails to generate a current flow that accelerates a saboted projectile to high velocities. In game terms, both use the same rules, differing only in their combat statistics. Railguns usually do more damage and have superior range to equivalent-size Gauss guns, but tend to have slower rate of fire.
GUNS (RIFLE) (DX-4, or most other Guns at -2)
TL | Weapon | Damage | Acc | Range | Weight | RoF | Shots | ST | Bulk | Rcl | Cost | LC | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 | Portable Railgun, 10mmG | 5d×3(3) pi+ | 4 | 3,000/12,000 | 20/1.5 | 3 | 25(3) | 10† | -6 | 3 | $18,000 | 1 | [3] |
Notes:
- [3] Powered by a C cell.
The weapon's power cell provides enough energy for firing its specified number of Shots, and is included in the weight.
Electromagnetic Gun Ammunition Table
TL | Ammo | WPS | CPS | LC |
---|---|---|---|---|
10 | 10mmG | 0.08 | $0.8 | 3 |