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* [[Fantasy: Introduction]] | |||
==1. Planning the Campaign== | |||
== | * [[Fantasy: Planning the Campaign]] | ||
* [[Fantasy: Genres]] | |||
* [[Fantasy: High Fantasy]] | |||
* [[Fantasy: Low Fantasy]] | |||
* [[Fantasy: Myths and Games]] | |||
* [[Fantasy: Dark Fantasy]] | |||
* [[Fantasy: Light Fantasy]] | |||
: | * [[Fantasy: Sword and Sorcery]] | ||
: | * [[Fantasy: On the Borders]] | ||
: | * [[Fantasy: Crossovers]] | ||
: | * [[Fantasy: Settings]] | ||
* [[Fantasy: Fantasy Worlds]] | |||
* [[Fantasy: Motifs, Part 1]] | |||
* [[Fantasy: Fantasy in the Real World]] | |||
* [[Fantasy: Motifs, Part 2]] | |||
* [[Fantasy: Scope]] | |||
* [[Fantasy: Point Campaigns]] | |||
* [[Fantasy: Area Campaigns]] | |||
* [[Fantasy: Arc Campaigns]] | |||
: | * [[Fantasy: Base and Mission Campaigns]] | ||
* [[Fantasy: Campaign Style: Aspects of Realism]] | |||
==2. The Supernatural== | |||
* [[Fantasy: The Supernatural]] | |||
* [[Fantasy: Behind the Curtain: Point Costs]] | |||
* [[Fantasy: Magic]] | |||
* [[Fantasy: Intrinsic Magic]] | |||
* [[Fantasy: Subjective Magic]] | |||
* [[Fantasy: The Three Laws of Magic]] | |||
* [[Fantasy: Nature and Supernature]] | |||
: | * [[Fantasy: Knowing Good and Evil]] | ||
: | * [[Fantasy: Using Magic in Campaigns]] | ||
* [[Fantasy: Magical Objects]] | |||
* [[Fantasy: Natural Magic]] | |||
: | * [[Fantasy: Alchemy]] | ||
: | * [[Fantasy: Enchantment]] | ||
* [[Fantasy: Runic Enchantment]] | |||
* [[Fantasy: Familiars and Fetishes]] | |||
* [[Fantasy: Named Objects]] | |||
* [[Fantasy: Holy Relics]] | |||
* [[Fantasy: Foci]] | |||
* [[Fantasy: Using Magical Objects in Campaigns]] | |||
* [[Fantasy: Magical Beings]] | |||
* [[Fantasy: Spirits]] | |||
* [[Fantasy: Spirits in the Material World]] | |||
* [[Fantasy: Gods, Spirits, and Mana]] | |||
: | * [[Fantasy: Gods]] | ||
* [[Fantasy: Angels]] | |||
* [[Fantasy: Demons]] | |||
: | * [[Fantasy: Evil Gods]] | ||
: | * [[Fantasy: Half-Mortals]] | ||
* [[Fantasy: Using Spirits in Campaigns]] | |||
* [[Fantasy: Being a God]] | |||
* [[Fantasy: Magical Realms]] | |||
* [[Fantasy: Dreamlands]] | |||
* [[Fantasy: Faerie Realms]] | |||
* [[Fantasy: Afterworlds]] | |||
* [[Fantasy: Spirit Worlds]] | |||
* [[Fantasy: Heavens]] | |||
* [[Fantasy: Hells]] | |||
* [[Fantasy: Archetypical Realms]] | |||
* [[Fantasy: Pocket Universes]] | |||
* [[Fantasy: The Dead]] | |||
* [[Fantasy: Ghosts]] | |||
* [[Fantasy: Ancestor Worship]] | |||
a | * [[Fantasy: Afterworlds]] | ||
* [[Fantasy: Reincarnation]] | |||
* [[Fantasy: Resurrection]] | |||
* [[Fantasy: Ascension and Deification]] | |||
: | * [[Fantasy: Revenants]] | ||
: | ==3. Worlds== | ||
: | * [[Fantasy: Worlds]] | ||
: | * [[Fantasy: Worlds: Frames]] | ||
* [[Fantasy: Planets]] | |||
* [[Fantasy: Places]] | |||
* [[Fantasy: Many Worlds]] | |||
* [[Fantasy: Above and Below]] | |||
* [[Fantasy: Playing with Maps]] | |||
* [[Fantasy: Earth]] | |||
* [[Fantasy: Altering the Map]] | |||
* [[Fantasy: Creating the Map]] | |||
* [[Fantasy: Magical Landscapes]] | |||
* [[Fantasy: The Living Earth]] | |||
* [[Fantasy: Enhanced Environments]] | |||
* [[Fantasy: Impossible Environments]] | |||
* [[Fantasy: Unevenly Distributed Magic]] | |||
* [[Fantasy: Aspected Mana]] | |||
* [[Fantasy: Mana Basins]] | |||
* [[Fantasy: Mana and Life]] | |||
* [[Fantasy: Magical Networks]] | |||
* [[Fantasy: Spirits of Place]] | |||
* [[Fantasy: Plants and Animals]] | |||
* [[Fantasy: Plant and Animal Legends]] | |||
* [[Fantasy: Imaginary Species]] | |||
* [[Fantasy: Magical Species and Mana Organs]] | |||
* [[Fantasy: Plant and Animal Spirits]] | |||
* [[Fantasy: Monsters]] | |||
* [[Fantasy: Giants]] | |||
* [[Fantasy: Behind the Curtain: How Strong Is a Giant?]] | |||
* [[Fantasy: Hybrids]] | |||
* [[Fantasy: The Chimera's Pedigree]] | |||
* [[Fantasy: Possessed Creatures]] | |||
* [[Fantasy: Unnatural Swarms]] | |||
* [[Fantasy: Magical Creations]] | |||
* [[Fantasy: Victims of Curses]] | |||
* [[Fantasy: Offspring of Gods]] | |||
* [[Fantasy: Primordial Entities]] | |||
* [[Fantasy: Races and Cultures]] | |||
* [[Fantasy: Exotic Customs]] | |||
* [[Fantasy: Races]] | |||
* [[Fantasy: Interfertility]] | |||
* [[Fantasy: Wugs]] | |||
* [[Fantasy: Alternative Lycanthropies]] | |||
* [[Fantasy: Unique Beings]] | |||
* [[Fantasy: Cultures]] | |||
* [[Fantasy: The Place of Humanity]] | |||
* [[Fantasy: Languages]] | |||
* [[Fantasy: Magic and Technology]] | |||
* [[Fantasy: Alternative Technologies]] | |||
* [[Fantasy: Magically Enhanced ]] | |||
* [[Fantasy: Technology]] | |||
* [[Fantasy: Variant Natural Laws]] | |||
* [[Fantasy: Technomagic]] | |||
* [[Fantasy: When Magic Becomes Technology]] | |||
* [[Fantasy: Technologically Enhanced Magic]] | |||
* [[Fantasy: Exotic Settings]] | |||
* [[Fantasy: Civilizations]] | |||
* [[Fantasy: True Kings and Sacred Covenants]] | |||
* [[Fantasy: Supernatural Elites]] | |||
* [[Fantasy: Pirate Commonwealths]] | |||
* [[Fantasy: Fantastic Customs]] | |||
* [[Fantasy: Everyday Magic]] | |||
* [[Fantasy: The Genius of a People]] | |||
* [[Fantasy: Magic as a Resource]] | |||
* [[Fantasy: The Control of Magic]] | |||
* [[Fantasy: Religion]] | |||
* [[Fantasy: Foreign Relations]] | |||
* [[Fantasy: Multispecies Empires]] | |||
==4. Histories== | |||
* [[Fantasy: Histories]] | |||
* [[Fantasy: Histories: Frames]] | |||
* [[Fantasy: Historical Time]] | |||
* [[Fantasy: Mythic Time]] | |||
* [[Fantasy: Prophecy]] | |||
* [[Fantasy: Mythology, Part 1]] | |||
* [[Fantasy: Playing with Timelines]] | |||
* [[Fantasy: Real History]] | |||
* [[Fantasy: Mythology, Part 2]] | |||
* [[Fantasy: Divergent History]] | |||
* [[Fantasy: Zeitgeists: Spirits of Time]] | |||
* [[Fantasy: Invented History]] | |||
* [[Fantasy: Historical Eras]] | |||
* [[Fantasy: Dawn Ages]] | |||
* [[Fantasy: City-States]] | |||
* [[Fantasy: Empires]] | |||
* [[Fantasy: Decadence]] | |||
* [[Fantasy: Exhaustion]] | |||
* [[Fantasy: Catastrophe]] | |||
* [[Fantasy: Dark Ages]] | |||
* [[Fantasy: New Beginnings]] | |||
* [[Fantasy: Disturbances]] | |||
* [[Fantasy: Natural Disasters]] | |||
* [[Fantasy: Plagues]] | |||
* [[Fantasy: Wars]] | |||
* [[Fantasy: Magical Disasters]] | |||
* [[Fantasy: Divine Punishments]] | |||
* [[Fantasy: Shadows of the Past]] | |||
* [[Fantasy: Genealogies]] | |||
* [[Fantasy: Ruins]] | |||
* [[Fantasy: Relics]] | |||
==5. Localities== | |||
* [[Fantasy: Localities]] | |||
* [[Fantasy: Settlements]] | |||
* [[Fantasy: Isolates]] | |||
* [[Fantasy: Villages]] | |||
* [[Fantasy: Towns]] | |||
* [[Fantasy: Cities]] | |||
* [[Fantasy: Agrarian Magic]] | |||
* [[Fantasy: Temporary Settlements]] | |||
* [[Fantasy: Imperial Capitals]] | |||
* [[Fantasy: City of Wonders]] | |||
* [[Fantasy: Services]] | |||
* [[Fantasy: Medical Care]] | |||
* [[Fantasy: Transportations]] | |||
* [[Fantasy: Inns and Taverns]] | |||
* [[Fantasy: Information Sources]] | |||
* [[Fantasy: Courts and Castles]] | |||
* [[Fantasy: Holy Places]] | |||
* [[Fantasy: Sanctity]] | |||
* [[Fantasy: Magical Capabilities]] | |||
* [[Fantasy: Schools for Sorcerers]] | |||
* [[Fantasy: Behind the Curtain: How Many Mages?]] | |||
==6. Characters== | |||
* [[Fantasy: Characters]] | |||
* [[Fantasy: Campaign Styles and Point Values]] | |||
* [[Fantasy: Racial Templates]] | |||
* [[Fantasy: From Creature to Character]] | |||
* [[Fantasy: Cold Iron]] | |||
* [[Fantasy: Behind the Curtain: Selkie Design]] | |||
* [[Fantasy: Undead Lenses]] | |||
* [[Fantasy: Player-Designed Races]] | |||
* [[Fantasy: Occupational Templates]] | |||
* [[Fantasy: Alternative Wizards]] | |||
* [[Fantasy: Why Are These People Together?]] | |||
* [[Fantasy: Advantages, Disadvantages, and Skills]] | |||
* [[Fantasy: Appearance]] | |||
* [[Fantasy: Advantages]] | |||
* [[Fantasy: Behind the Curtain: Cost of Divided and Restructurable Magery]] | |||
* [[Fantasy: Ally or Asset?]] | |||
* [[Fantasy: New Perks]] | |||
* [[Fantasy: Disadvantages]] | |||
* [[Fantasy: Magical Afflictions]] | |||
* [[Fantasy: New Meta-Traits]] | |||
* [[Fantasy: Skills]] | |||
* [[Fantasy: New Techniques]] | |||
* [[Fantasy: Skills and Size Modifiers]] | |||
* [[Fantasy: Wealth and Status]] | |||
* [[Fantasy: Currency and Prices]] | |||
* [[Fantasy: Status and Cost of Living]] | |||
* [[Fantasy: Income]] | |||
* [[Fantasy: Equipment]] | |||
* [[Fantasy: Exotic Weapons]] | |||
* [[Fantasy: Vehicles]] | |||
* [[Fantasy: Petards]] | |||
* [[Fantasy: Vehicular Weapons]] | |||
==7. Magical Arts== | |||
* [[Fantasy: Magical Arts]] | |||
* [[Fantasy: Uses of Magic]] | |||
* [[Fantasy: Low Magic]] | |||
* [[Fantasy: Formulaic Magic]] | |||
* [[Fantasy: Man Proposes, God Disposes]] | |||
* [[Fantasy: Naming the Arts]] | |||
* [[Fantasy: High Magic]] | |||
* [[Fantasy: The Structure of Magic]] | |||
* [[Fantasy: Levels of Power]] | |||
* [[Fantasy: Levels of Skill and Skill Hierarchies]] | |||
* [[Fantasy: Speed]] | |||
* [[Fantasy: Range]] | |||
* [[Fantasy: Duration]] | |||
* [[Fantasy: How Much Detail?]] | |||
* [[Fantasy: Ritualization]] | |||
* [[Fantasy: Systems of Magic]] | |||
* [[Fantasy: Custom-Built Magic]] | |||
* [[Fantasy: Alternative Magic Systems]] | |||
* [[Fantasy: Behind the Curtain: Making Gold]] | |||
* [[Fantasy: Modified Magic]] | |||
* [[Fantasy: Magical Lenses]] | |||
* [[Fantasy: True Names]] | |||
* [[Fantasy: Nonhuman Magic]] | |||
* [[Fantasy: Expanded Spell Lists]] | |||
* [[Fantasy: Magical Pluralism: How to Use This Chapter]] | |||
==8. Storylines== | |||
* [[Fantasy: Storylines]] | |||
* [[Fantasy: Adventures]] | |||
* [[Fantasy: Into the Labyrinth]] | |||
* [[Fantasy: Perilous Journeys]] | |||
* [[Fantasy: Hunting Parties]] | |||
* [[Fantasy: Warfare]] | |||
* [[Fantasy: Treasons, Stratagems, and Spoils]] | |||
* [[Fantasy: Diplomacy]] | |||
* [[Fantasy: Investigations]] | |||
* [[Fantasy: Confrontations]] | |||
* [[Fantasy: Through a Glass, Darkly]] | |||
* [[Fantasy: Learning Experiences]] | |||
* [[Fantasy: The Responsibility of Power]] | |||
* [[Fantasy: Shore Leave]] | |||
* [[Fantasy: Subplots]] | |||
* [[Fantasy: War in Fantasy Settings]] | |||
* [[Fantasy: Varieties of Forces]] | |||
* [[Fantasy: Strategic Positions]] | |||
* [[Fantasy: Battles]] | |||
* [[Fantasy: Player Characters in Battle]] | |||
* [[Fantasy: Magic and Warfare]] | |||
* [[Fantasy: Mythical Beasts in Combat]] | |||
* [[Fantasy: The Armies of Darkness]] | |||
==9. Roma Arcana== | |||
* [[Fantasy: Roma Arcana]] | |||
==Appendixes== | |||
* [[Fantasy: Bibliography]] | |||
[[Category:Fantasy]] | [[Category:Fantasy]] |
Revision as of 09:50, 3 March 2014
1. Planning the Campaign
- Fantasy: Planning the Campaign
- Fantasy: Genres
- Fantasy: High Fantasy
- Fantasy: Low Fantasy
- Fantasy: Myths and Games
- Fantasy: Dark Fantasy
- Fantasy: Light Fantasy
- Fantasy: Sword and Sorcery
- Fantasy: On the Borders
- Fantasy: Crossovers
- Fantasy: Settings
- Fantasy: Fantasy Worlds
- Fantasy: Motifs, Part 1
- Fantasy: Fantasy in the Real World
- Fantasy: Motifs, Part 2
- Fantasy: Scope
- Fantasy: Point Campaigns
- Fantasy: Area Campaigns
- Fantasy: Arc Campaigns
- Fantasy: Base and Mission Campaigns
- Fantasy: Campaign Style: Aspects of Realism
2. The Supernatural
- Fantasy: The Supernatural
- Fantasy: Behind the Curtain: Point Costs
- Fantasy: Magic
- Fantasy: Intrinsic Magic
- Fantasy: Subjective Magic
- Fantasy: The Three Laws of Magic
- Fantasy: Nature and Supernature
- Fantasy: Knowing Good and Evil
- Fantasy: Using Magic in Campaigns
- Fantasy: Magical Objects
- Fantasy: Natural Magic
- Fantasy: Alchemy
- Fantasy: Enchantment
- Fantasy: Runic Enchantment
- Fantasy: Familiars and Fetishes
- Fantasy: Named Objects
- Fantasy: Holy Relics
- Fantasy: Foci
- Fantasy: Using Magical Objects in Campaigns
- Fantasy: Magical Beings
- Fantasy: Spirits
- Fantasy: Spirits in the Material World
- Fantasy: Gods, Spirits, and Mana
- Fantasy: Gods
- Fantasy: Angels
- Fantasy: Demons
- Fantasy: Evil Gods
- Fantasy: Half-Mortals
- Fantasy: Using Spirits in Campaigns
- Fantasy: Being a God
- Fantasy: Magical Realms
- Fantasy: Dreamlands
- Fantasy: Faerie Realms
- Fantasy: Afterworlds
- Fantasy: Spirit Worlds
- Fantasy: Heavens
- Fantasy: Hells
- Fantasy: Archetypical Realms
- Fantasy: Pocket Universes
- Fantasy: The Dead
- Fantasy: Ghosts
- Fantasy: Ancestor Worship
- Fantasy: Afterworlds
- Fantasy: Reincarnation
- Fantasy: Resurrection
- Fantasy: Ascension and Deification
- Fantasy: Revenants
3. Worlds
- Fantasy: Worlds
- Fantasy: Worlds: Frames
- Fantasy: Planets
- Fantasy: Places
- Fantasy: Many Worlds
- Fantasy: Above and Below
- Fantasy: Playing with Maps
- Fantasy: Earth
- Fantasy: Altering the Map
- Fantasy: Creating the Map
- Fantasy: Magical Landscapes
- Fantasy: The Living Earth
- Fantasy: Enhanced Environments
- Fantasy: Impossible Environments
- Fantasy: Unevenly Distributed Magic
- Fantasy: Aspected Mana
- Fantasy: Mana Basins
- Fantasy: Mana and Life
- Fantasy: Magical Networks
- Fantasy: Spirits of Place
- Fantasy: Plants and Animals
- Fantasy: Plant and Animal Legends
- Fantasy: Imaginary Species
- Fantasy: Magical Species and Mana Organs
- Fantasy: Plant and Animal Spirits
- Fantasy: Monsters
- Fantasy: Giants
- Fantasy: Behind the Curtain: How Strong Is a Giant?
- Fantasy: Hybrids
- Fantasy: The Chimera's Pedigree
- Fantasy: Possessed Creatures
- Fantasy: Unnatural Swarms
- Fantasy: Magical Creations
- Fantasy: Victims of Curses
- Fantasy: Offspring of Gods
- Fantasy: Primordial Entities
- Fantasy: Races and Cultures
- Fantasy: Exotic Customs
- Fantasy: Races
- Fantasy: Interfertility
- Fantasy: Wugs
- Fantasy: Alternative Lycanthropies
- Fantasy: Unique Beings
- Fantasy: Cultures
- Fantasy: The Place of Humanity
- Fantasy: Languages
- Fantasy: Magic and Technology
- Fantasy: Alternative Technologies
- Fantasy: Magically Enhanced
- Fantasy: Technology
- Fantasy: Variant Natural Laws
- Fantasy: Technomagic
- Fantasy: When Magic Becomes Technology
- Fantasy: Technologically Enhanced Magic
- Fantasy: Exotic Settings
- Fantasy: Civilizations
- Fantasy: True Kings and Sacred Covenants
- Fantasy: Supernatural Elites
- Fantasy: Pirate Commonwealths
- Fantasy: Fantastic Customs
- Fantasy: Everyday Magic
- Fantasy: The Genius of a People
- Fantasy: Magic as a Resource
- Fantasy: The Control of Magic
- Fantasy: Religion
- Fantasy: Foreign Relations
- Fantasy: Multispecies Empires
4. Histories
- Fantasy: Histories
- Fantasy: Histories: Frames
- Fantasy: Historical Time
- Fantasy: Mythic Time
- Fantasy: Prophecy
- Fantasy: Mythology, Part 1
- Fantasy: Playing with Timelines
- Fantasy: Real History
- Fantasy: Mythology, Part 2
- Fantasy: Divergent History
- Fantasy: Zeitgeists: Spirits of Time
- Fantasy: Invented History
- Fantasy: Historical Eras
- Fantasy: Dawn Ages
- Fantasy: City-States
- Fantasy: Empires
- Fantasy: Decadence
- Fantasy: Exhaustion
- Fantasy: Catastrophe
- Fantasy: Dark Ages
- Fantasy: New Beginnings
- Fantasy: Disturbances
- Fantasy: Natural Disasters
- Fantasy: Plagues
- Fantasy: Wars
- Fantasy: Magical Disasters
- Fantasy: Divine Punishments
- Fantasy: Shadows of the Past
- Fantasy: Genealogies
- Fantasy: Ruins
- Fantasy: Relics
5. Localities
- Fantasy: Localities
- Fantasy: Settlements
- Fantasy: Isolates
- Fantasy: Villages
- Fantasy: Towns
- Fantasy: Cities
- Fantasy: Agrarian Magic
- Fantasy: Temporary Settlements
- Fantasy: Imperial Capitals
- Fantasy: City of Wonders
- Fantasy: Services
- Fantasy: Medical Care
- Fantasy: Transportations
- Fantasy: Inns and Taverns
- Fantasy: Information Sources
- Fantasy: Courts and Castles
- Fantasy: Holy Places
- Fantasy: Sanctity
- Fantasy: Magical Capabilities
- Fantasy: Schools for Sorcerers
- Fantasy: Behind the Curtain: How Many Mages?
6. Characters
- Fantasy: Characters
- Fantasy: Campaign Styles and Point Values
- Fantasy: Racial Templates
- Fantasy: From Creature to Character
- Fantasy: Cold Iron
- Fantasy: Behind the Curtain: Selkie Design
- Fantasy: Undead Lenses
- Fantasy: Player-Designed Races
- Fantasy: Occupational Templates
- Fantasy: Alternative Wizards
- Fantasy: Why Are These People Together?
- Fantasy: Advantages, Disadvantages, and Skills
- Fantasy: Appearance
- Fantasy: Advantages
- Fantasy: Behind the Curtain: Cost of Divided and Restructurable Magery
- Fantasy: Ally or Asset?
- Fantasy: New Perks
- Fantasy: Disadvantages
- Fantasy: Magical Afflictions
- Fantasy: New Meta-Traits
- Fantasy: Skills
- Fantasy: New Techniques
- Fantasy: Skills and Size Modifiers
- Fantasy: Wealth and Status
- Fantasy: Currency and Prices
- Fantasy: Status and Cost of Living
- Fantasy: Income
- Fantasy: Equipment
- Fantasy: Exotic Weapons
- Fantasy: Vehicles
- Fantasy: Petards
- Fantasy: Vehicular Weapons
7. Magical Arts
- Fantasy: Magical Arts
- Fantasy: Uses of Magic
- Fantasy: Low Magic
- Fantasy: Formulaic Magic
- Fantasy: Man Proposes, God Disposes
- Fantasy: Naming the Arts
- Fantasy: High Magic
- Fantasy: The Structure of Magic
- Fantasy: Levels of Power
- Fantasy: Levels of Skill and Skill Hierarchies
- Fantasy: Speed
- Fantasy: Range
- Fantasy: Duration
- Fantasy: How Much Detail?
- Fantasy: Ritualization
- Fantasy: Systems of Magic
- Fantasy: Custom-Built Magic
- Fantasy: Alternative Magic Systems
- Fantasy: Behind the Curtain: Making Gold
- Fantasy: Modified Magic
- Fantasy: Magical Lenses
- Fantasy: True Names
- Fantasy: Nonhuman Magic
- Fantasy: Expanded Spell Lists
- Fantasy: Magical Pluralism: How to Use This Chapter
8. Storylines
- Fantasy: Storylines
- Fantasy: Adventures
- Fantasy: Into the Labyrinth
- Fantasy: Perilous Journeys
- Fantasy: Hunting Parties
- Fantasy: Warfare
- Fantasy: Treasons, Stratagems, and Spoils
- Fantasy: Diplomacy
- Fantasy: Investigations
- Fantasy: Confrontations
- Fantasy: Through a Glass, Darkly
- Fantasy: Learning Experiences
- Fantasy: The Responsibility of Power
- Fantasy: Shore Leave
- Fantasy: Subplots
- Fantasy: War in Fantasy Settings
- Fantasy: Varieties of Forces
- Fantasy: Strategic Positions
- Fantasy: Battles
- Fantasy: Player Characters in Battle
- Fantasy: Magic and Warfare
- Fantasy: Mythical Beasts in Combat
- Fantasy: The Armies of Darkness