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==Racial Templates==
* [[Fantasy: Introduction]]
 
==1. Planning the Campaign==
===Dwarf===
* [[Fantasy: Planning the Campaign]]
{{35 points}}
* [[Fantasy: Genres]]
 
* [[Fantasy: High Fantasy]]
Dwarves are a race of miners, metalworkers, and craftsmen. They live underground, which is their workplace and protection from enemies. Dwarves are small but strong and enduring, with highly developed combat skills. They may become alchemists or specialize in enchanting, if they are magically gifted, but few dwarves practice other sorts of magic. Many have [[Magic Resistance]].
* [[Fantasy: Low Fantasy]]
 
* [[Fantasy: Myths and Games]]
Dwarves might be only 2/3 as tall as humans, but they are much longer-lived, with a nose for gold and a flair for all forms of craftsmanship. Dwarves often live in underground halls, and their eyes are adapted to dim light. Many dwarves have [[Miserliness]], but this is not a racial trait.
* [[Fantasy: Dark Fantasy]]
 
* [[Fantasy: Light Fantasy]]
:'''''Attribute Modifiers:''''' HT+1 [10].
* [[Fantasy: Sword and Sorcery]]
:'''''Secondary Characteristic Modifiers:''''' SM -1; Will+1 [5].
* [[Fantasy: On the Borders]]
:'''''Advantages:''''' Alcohol Tolerance [1]; Artificer 1 [10]; Detect Gold (Vague, -50%) [3]; Extended Lifespan 1 [2]; Lifting ST +2 [6]; Night Vision 5 [5].
* [[Fantasy: Crossovers]]
:'''''Disadvantages:''''' Greed (15) [-7].
* [[Fantasy: Settings]]
 
* [[Fantasy: Fantasy Worlds]]
===Elf===
* [[Fantasy: Motifs, Part 1]]
{{70 points}}
* [[Fantasy: Fantasy in the Real World]]
 
* [[Fantasy: Motifs, Part 2]]
Elves are the quintessential fantasy race: very similar to humans (and cross-fertile with them, in many settings), but exceptionally beautiful, ageless, and naturally magical. Some descriptions make them superb artists, while others say that they ultimately lack creativity; this version avoids either option, while making them sensitive to the beauty of landscapes and living creatures. Elves normally live in forested areas. They use their magic to enhance the growth and fertility of their forests. [[Survival]] rolls in an elven forest are at +1 or better. They find clearing the land repugnant, and since elven leaders have centuries of skill in warfare, elven forests tend to stay forested.
* [[Fantasy: Scope]]
 
* [[Fantasy: Point Campaigns]]
Elves are comparatively slender, relying on speed and agility more than raw strength. Determine their height normally from their [[ST]] and add 2".
* [[Fantasy: Area Campaigns]]
 
* [[Fantasy: Arc Campaigns]]
:'''''Attribute Modifiers:''''' [[ST]]-1 [-10]; [[DX]]+1 [20].
* [[Fantasy: Base and Mission Campaigns]]
:'''''Secondary Characteristic Modifiers:''''' [[Per]]+1 [5].
* [[Fantasy: Campaign Style: Aspects of Realism]]
:'''''Advantages:''''' [[Appearance (Attractive)]] [4]; [[Magery]] 0 [5]; [[Perfect Balance]] [15]; [[Telescopic Vision]] 1 [5]; [[Unaging]] [15]; [[Voice]] [10].
==2. The Supernatural==
:'''''Racially Learned Skills:''''' [[Connoisseur (Natural Environments)]] (A) IQ-1 [1]-9.
* [[Fantasy: The Supernatural]]
 
* [[Fantasy: Behind the Curtain: Point Costs]]
===Faerie===
* [[Fantasy: Magic]]
{{140 points}}
* [[Fantasy: Intrinsic Magic]]
 
* [[Fantasy: Subjective Magic]]
Faeries are a naturally magical race. Their bodies are magically created, with little actual substance (see [[Insubstantiality]]). This lets them change their appearance and apparent size freely. Many of them are masters of magic, though their spells cannot create or change anything substantial (see [[Nonhuman Magic]]). Among other things, the touch of iron dispels faerie magic, and iron weapons are especially deadly to the faeries. Faeries can wear, handle, or even consume illusions. Many of them are skilled in illusion spells and in using [[Illusion Art|Art (Illusion)]] to shape illusionary objects.
* [[Fantasy: The Three Laws of Magic]]
 
* [[Fantasy: Nature and Supernature]]
:'''''Attribute Modifiers:''''' [[DX]]+2 [40].
* [[Fantasy: Knowing Good and Evil]]
:'''''Secondary Characteristic Modifiers:''''' [[Per]]+2 [10]; [[Will]]-2 [-10]; [[Basic Speed]] +0.5 [10].
* [[Fantasy: Using Magic in Campaigns]]
:'''''Advantages:''''' [[Appearance (Very Handsome/Beautiful)]] [16]; [[Chameleon]] 5 [25]; [[Doesn't Eat or Drink]] [10]; [[Insubstantiality]] (Carrying Capacity: No Encumbrance, +10%; [[Always On]], -50%; Illusionary Form, -15%) [36]; [[Magery]] 0 (Impermanent, Dispelled by Iron, -20%) [5]; [[Morph]] (Cosmetic, -50%) [50]; [[Unaging]] [15].
* [[Fantasy: Magical Objects]]
:'''''Disadvantages:''''' [[Dependency]] (Mana, Constantly) [-25]; [[Impulsiveness]] (12) [-10]; [[Vulnerability]] (Iron, ×3) [-30].
* [[Fantasy: Natural Magic]]
:'''''Quirks:''''' Annoyed when mortals talk about them; Keep their promises. [-2]
* [[Fantasy: Alchemy]]
:'''''Features:''''' Can use illusionary objects as if they were substantial; Felt as ghostly touches by material beings; Must take on winged shape to move vertically.
* [[Fantasy: Enchantment]]
 
* [[Fantasy: Runic Enchantment]]
'''''Variant Races:''''' This version of faeries is only one interpretation! Portraying them as creatures of illusion explains their ability to change size and shape, their lack of need for food, and various other traits. But other versions are certainly possible: material beings, like elves, who always veil themselves in magical illusions, or true spirits who only take on visible form when it suits them.
* [[Fantasy: Familiars and Fetishes]]
 
* [[Fantasy: Named Objects]]
===Halfling===
* [[Fantasy: Holy Relics]]
{{20 points}}
* [[Fantasy: Foci]]
 
* [[Fantasy: Using Magical Objects in Campaigns]]
Short and fond of comfort, halflings seldom leave their farms, but those who do sometimes make surprisingly good adventurers, thanks to natural stealth, superb marksmanship, and resilient health. They're not at their best in a stand-up fight, but make fine skirmishers, with thrown rocks, slings, bows, crossbows, or even muskets. The ability to move noiselessly through grass or underbrush also helps. Halflings seldom seek out a fight. They are fairly egalitarian, with chieftains but no kings. Many cultures expect chieftains to give feasts and hand out presents to the guests.
* [[Fantasy: Magical Beings]]
 
* [[Fantasy: Spirits]]
By choice, halflings live underground, in shabby burrows or elaborate tunnel complexes. The ones who build aboveground are the poor. An average halfling ([[ST]] 5) stands 2'8" to 3' tall and weighs 18 to 29 lbs. (This takes [[Overweight]] into account.) Adjust height by 1 to 2" and weight by 2 to 4 lbs. per point of [[ST]] above or below 5.
* [[Fantasy: Spirits in the Material World]]
 
* [[Fantasy: Gods, Spirits, and Mana]]
:'''''Attribute Modifiers:''''' [[ST]]-5 [-50]; [[DX]]+1 [20]; [[HT]]+2 [20].
* [[Fantasy: Gods]]
:'''''Secondary Characteristic Modifiers:''''' [[SM]] -2; [[Will]]+2 [10].
* [[Fantasy: Angels]]
:'''''Advantages:''''' [[Green Thumb]] 1 [5]; [[Hard to Kill]] 4 [8]; [[Silence]] 4 [20].
* [[Fantasy: Demons]]
:'''''Disadvantages:''''' [[Mundane Background]] [-10]; ]]Overweight]] [-1].
* [[Fantasy: Evil Gods]]
:'''''Quirks:''''' Fond of food and drink; Prefers to live underground. [-2]
* [[Fantasy: Half-Mortals]]
 
* [[Fantasy: Using Spirits in Campaigns]]
===Orc===
* [[Fantasy: Being a God]]
{{-9 points}}
* [[Fantasy: Magical Realms]]
 
* [[Fantasy: Dreamlands]]
Orcs are to humans what humans
* [[Fantasy: Faerie Realms]]
are to elves: short-lived, shortsighted,
* [[Fantasy: Afterworlds]]
aggressive, and disliked. All this
* [[Fantasy: Spirit Worlds]]
makes them the natural warrior race
* [[Fantasy: Heavens]]
of many fantasy worlds. With short
* [[Fantasy: Hells]]
generations and intense territoriality,
* [[Fantasy: Archetypical Realms]]
orcs have split into many subspecies.
* [[Fantasy: Pocket Universes]]
These statistics are for an orc the same
* [[Fantasy: The Dead]]
weight as a human, but about 2"
* [[Fantasy: Ghosts]]
shorter because of bowleggedness and
* [[Fantasy: Ancestor Worship]]
a squat overall build. Other breeds
* [[Fantasy: Afterworlds]]
may be larger or smaller.
* [[Fantasy: Reincarnation]]
 
* [[Fantasy: Resurrection]]
:'''''Attribute Modifiers:''''' [[IQ]]-1 [-20]; [[HT]]+1 [10].
* [[Fantasy: Ascension and Deification]]
:'''''Secondary Characteristic Modifiers:''''' [[Basic Speed]]+0.75 [15].
* [[Fantasy: Revenants]]
:'''''Advantages:''''' [[Acute Taste and Smell]] 2 [4]; [[Combat Reflexes]] [15]; [[Fearlessness]] 2 [4]; [[Fit]] ([[Only at Night]], -20%) [4]; [[Infravision]] [10]; [[Rapid Healing]] [5]; [[Resistant to Disease]] (+3) [3].
==3. Worlds==
:'''''Disadvantages:''''' [8Appearance (Unattractive)]] [-4]; [[Bad Temper]] (12) [-10]; [[Callous]] [-5]; [[Disturbing Voice]] [-10]; [[Impulsiveness]] (12) [-10]; [[Sadism (12) [-15]; [[Unfit]] ([[Only by Day]], -20%) [-4].
* [[Fantasy: Worlds]]
:'''''Quirks:''''' [[Bowlegged]]. [-1]
* [[Fantasy: Worlds: Frames]]
* [[Fantasy: Planets]]
* [[Fantasy: Places]]
* [[Fantasy: Many Worlds]]
* [[Fantasy: Above and Below]]
* [[Fantasy: Playing with Maps]]
* [[Fantasy: Earth]]
* [[Fantasy: Altering the Map]]
* [[Fantasy: Creating the Map]]
* [[Fantasy: Magical Landscapes]]
* [[Fantasy: The Living Earth]]
* [[Fantasy: Enhanced Environments]]
* [[Fantasy: Impossible Environments]]
* [[Fantasy: Unevenly Distributed Magic]]
* [[Fantasy: Aspected Mana]]
* [[Fantasy: Mana Basins]]
* [[Fantasy: Mana and Life]]
* [[Fantasy: Magical Networks]]
* [[Fantasy: Spirits of Place]]
* [[Fantasy: Plants and Animals]]
* [[Fantasy: Plant and Animal Legends]]
* [[Fantasy: Imaginary Species]]
* [[Fantasy: Magical Species and Mana Organs]]
* [[Fantasy: Plant and Animal Spirits]]
* [[Fantasy: Monsters]]
* [[Fantasy: Giants]]
* [[Fantasy: Behind the Curtain: How Strong Is a Giant?]]
* [[Fantasy: Hybrids]]
* [[Fantasy: The Chimera's Pedigree]]
* [[Fantasy: Possessed Creatures]]
* [[Fantasy: Unnatural Swarms]]
* [[Fantasy: Magical Creations]]
* [[Fantasy: Victims of Curses]]
* [[Fantasy: Offspring of Gods]]
* [[Fantasy: Primordial Entities]]
* [[Fantasy: Races and Cultures]]
* [[Fantasy: Exotic Customs]]
* [[Fantasy: Races]]
* [[Fantasy: Interfertility]]
* [[Fantasy: Wugs]]
* [[Fantasy: Alternative Lycanthropies]]
* [[Fantasy: Unique Beings]]
* [[Fantasy: Cultures]]
* [[Fantasy: The Place of Humanity]]
* [[Fantasy: Languages]]
* [[Fantasy: Magic and Technology]]
* [[Fantasy: Alternative Technologies]]
* [[Fantasy: Magically Enhanced ]]
* [[Fantasy: Technology]]
* [[Fantasy: Variant Natural Laws]]
* [[Fantasy: Technomagic]]
* [[Fantasy: When Magic Becomes Technology]]
* [[Fantasy: Technologically Enhanced Magic]]
* [[Fantasy: Exotic Settings]]
* [[Fantasy: Civilizations]]
* [[Fantasy: True Kings and Sacred Covenants]]
* [[Fantasy: Supernatural Elites]]
* [[Fantasy: Pirate Commonwealths]]
* [[Fantasy: Fantastic Customs]]
* [[Fantasy: Everyday Magic]]
* [[Fantasy: The Genius of a People]]
* [[Fantasy: Magic as a Resource]]
* [[Fantasy: The Control of Magic]]
* [[Fantasy: Religion]]
* [[Fantasy: Foreign Relations]]
* [[Fantasy: Multispecies Empires]]
==4. Histories==
* [[Fantasy: Histories]]
* [[Fantasy: Histories: Frames]]
* [[Fantasy: Historical Time]]
* [[Fantasy: Mythic Time]]
* [[Fantasy: Prophecy]]
* [[Fantasy: Mythology, Part 1]]
* [[Fantasy: Playing with Timelines]]
* [[Fantasy: Real History]]
* [[Fantasy: Mythology, Part 2]]
* [[Fantasy: Divergent History]]
* [[Fantasy: Zeitgeists: Spirits of Time]]
* [[Fantasy: Invented History]]
* [[Fantasy: Historical Eras]]
* [[Fantasy: Dawn Ages]]
* [[Fantasy: City-States]]
* [[Fantasy: Empires]]
* [[Fantasy: Decadence]]
* [[Fantasy: Exhaustion]]
* [[Fantasy: Catastrophe]]
* [[Fantasy: Dark Ages]]
* [[Fantasy: New Beginnings]]
* [[Fantasy: Disturbances]]
* [[Fantasy: Natural Disasters]]
* [[Fantasy: Plagues]]
* [[Fantasy: Wars]]
* [[Fantasy: Magical Disasters]]
* [[Fantasy: Divine Punishments]]
* [[Fantasy: Shadows of the Past]]
* [[Fantasy: Genealogies]]
* [[Fantasy: Ruins]]
* [[Fantasy: Relics]]
==5. Localities==
* [[Fantasy: Localities]]
* [[Fantasy: Settlements]]
* [[Fantasy: Isolates]]
* [[Fantasy: Villages]]
* [[Fantasy: Towns]]
* [[Fantasy: Cities]]
* [[Fantasy: Agrarian Magic]]
* [[Fantasy: Temporary Settlements]]
* [[Fantasy: Imperial Capitals]]
* [[Fantasy: City of Wonders]]
* [[Fantasy: Services]]
* [[Fantasy: Medical Care]]
* [[Fantasy: Transportations]]
* [[Fantasy: Inns and Taverns]]
* [[Fantasy: Information Sources]]
* [[Fantasy: Courts and Castles]]
* [[Fantasy: Holy Places]]
* [[Fantasy: Sanctity]]
* [[Fantasy: Magical Capabilities]]
* [[Fantasy: Schools for Sorcerers]]
* [[Fantasy: Behind the Curtain: How Many Mages?]]
==6. Characters==
* [[Fantasy: Characters]]
* [[Fantasy: Campaign Styles and Point Values]]
* [[Fantasy: Racial Templates]]
* [[Fantasy: From Creature to Character]]
* [[Fantasy: Cold Iron]]
* [[Fantasy: Behind the Curtain: Selkie Design]]
* [[Fantasy: Undead Lenses]]
* [[Fantasy: Player-Designed Races]]
* [[Fantasy: Occupational Templates]]
* [[Fantasy: Alternative Wizards]]
* [[Fantasy: Why Are These People Together?]]
* [[Fantasy: Advantages, Disadvantages, and Skills]]
* [[Fantasy: Appearance]]
* [[Fantasy: Advantages]]
* [[Fantasy: Behind the Curtain: Cost of Divided and Restructurable Magery]]
* [[Fantasy: Ally or Asset?]]
* [[Fantasy: New Perks]]
* [[Fantasy: Disadvantages]]
* [[Fantasy: Magical Afflictions]]
* [[Fantasy: New Meta-Traits]]
* [[Fantasy: Skills]]
* [[Fantasy: New Techniques]]
* [[Fantasy: Skills and Size Modifiers]]
* [[Fantasy: Wealth and Status]]
* [[Fantasy: Currency and Prices]]
* [[Fantasy: Status and Cost of Living]]
* [[Fantasy: Income]]
* [[Fantasy: Equipment]]
* [[Fantasy: Exotic Weapons]]
* [[Fantasy: Vehicles]]
* [[Fantasy: Petards]]
* [[Fantasy: Vehicular Weapons]]
==7. Magical Arts==
* [[Fantasy: Magical Arts]]
* [[Fantasy: Uses of Magic]]
* [[Fantasy: Low Magic]]
* [[Fantasy: Formulaic Magic]]
* [[Fantasy: Man Proposes, God Disposes]]
* [[Fantasy: Naming the Arts]]
* [[Fantasy: High Magic]]
* [[Fantasy: The Structure of Magic]]
* [[Fantasy: Levels of Power]]
* [[Fantasy: Levels of Skill and Skill Hierarchies]]
* [[Fantasy: Speed]]
* [[Fantasy: Range]]
* [[Fantasy: Duration]]
* [[Fantasy: How Much Detail?]]
* [[Fantasy: Ritualization]]
* [[Fantasy: Systems of Magic]]
* [[Fantasy: Custom-Built Magic]]
* [[Fantasy: Alternative Magic Systems]]
* [[Fantasy: Behind the Curtain: Making Gold]]
* [[Fantasy: Modified Magic]]
* [[Fantasy: Magical Lenses]]
* [[Fantasy: True Names]]
* [[Fantasy: Nonhuman Magic]]
* [[Fantasy: Expanded Spell Lists]]
* [[Fantasy: Magical Pluralism: How to Use This Chapter]]
==8. Storylines==
* [[Fantasy: Storylines]]
* [[Fantasy: Adventures]]
* [[Fantasy: Into the Labyrinth]]
* [[Fantasy: Perilous Journeys]]
* [[Fantasy: Hunting Parties]]
* [[Fantasy: Warfare]]
* [[Fantasy: Treasons, Stratagems, and Spoils]]
* [[Fantasy: Diplomacy]]
* [[Fantasy: Investigations]]
* [[Fantasy: Confrontations]]
* [[Fantasy: Through a Glass, Darkly]]
* [[Fantasy: Learning Experiences]]
* [[Fantasy: The Responsibility of Power]]
* [[Fantasy: Shore Leave]]
* [[Fantasy: Subplots]]
* [[Fantasy: War in Fantasy Settings]]
* [[Fantasy: Varieties of Forces]]
* [[Fantasy: Strategic Positions]]
* [[Fantasy: Battles]]
* [[Fantasy: Player Characters in Battle]]
* [[Fantasy: Magic and Warfare]]
* [[Fantasy: Mythical Beasts in Combat]]
* [[Fantasy: The Armies of Darkness]]
==9. Roma Arcana==
* [[Fantasy: Roma Arcana]]
==Appendixes==
* [[Fantasy: Bibliography]]


[[Category:Fantasy]]
[[Category:Fantasy]]

Revision as of 09:50, 3 March 2014

1. Planning the Campaign

2. The Supernatural

3. Worlds

4. Histories

5. Localities

6. Characters

7. Magical Arts

8. Storylines

9. Roma Arcana

Appendixes