Fantasy: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
__TOC__ | |||
* [[Fantasy: Introduction]] | * [[Fantasy: Introduction]] | ||
==1. Planning the Campaign== | ==1. Planning the Campaign== |
Revision as of 09:51, 3 March 2014
1. Planning the Campaign
- Fantasy: Planning the Campaign
- Fantasy: Genres
- Fantasy: High Fantasy
- Fantasy: Low Fantasy
- Fantasy: Myths and Games
- Fantasy: Dark Fantasy
- Fantasy: Light Fantasy
- Fantasy: Sword and Sorcery
- Fantasy: On the Borders
- Fantasy: Crossovers
- Fantasy: Settings
- Fantasy: Fantasy Worlds
- Fantasy: Motifs, Part 1
- Fantasy: Fantasy in the Real World
- Fantasy: Motifs, Part 2
- Fantasy: Scope
- Fantasy: Point Campaigns
- Fantasy: Area Campaigns
- Fantasy: Arc Campaigns
- Fantasy: Base and Mission Campaigns
- Fantasy: Campaign Style: Aspects of Realism
2. The Supernatural
- Fantasy: The Supernatural
- Fantasy: Behind the Curtain: Point Costs
- Fantasy: Magic
- Fantasy: Intrinsic Magic
- Fantasy: Subjective Magic
- Fantasy: The Three Laws of Magic
- Fantasy: Nature and Supernature
- Fantasy: Knowing Good and Evil
- Fantasy: Using Magic in Campaigns
- Fantasy: Magical Objects
- Fantasy: Natural Magic
- Fantasy: Alchemy
- Fantasy: Enchantment
- Fantasy: Runic Enchantment
- Fantasy: Familiars and Fetishes
- Fantasy: Named Objects
- Fantasy: Holy Relics
- Fantasy: Foci
- Fantasy: Using Magical Objects in Campaigns
- Fantasy: Magical Beings
- Fantasy: Spirits
- Fantasy: Spirits in the Material World
- Fantasy: Gods, Spirits, and Mana
- Fantasy: Gods
- Fantasy: Angels
- Fantasy: Demons
- Fantasy: Evil Gods
- Fantasy: Half-Mortals
- Fantasy: Using Spirits in Campaigns
- Fantasy: Being a God
- Fantasy: Magical Realms
- Fantasy: Dreamlands
- Fantasy: Faerie Realms
- Fantasy: Afterworlds
- Fantasy: Spirit Worlds
- Fantasy: Heavens
- Fantasy: Hells
- Fantasy: Archetypical Realms
- Fantasy: Pocket Universes
- Fantasy: The Dead
- Fantasy: Ghosts
- Fantasy: Ancestor Worship
- Fantasy: Afterworlds
- Fantasy: Reincarnation
- Fantasy: Resurrection
- Fantasy: Ascension and Deification
- Fantasy: Revenants
3. Worlds
- Fantasy: Worlds
- Fantasy: Worlds: Frames
- Fantasy: Planets
- Fantasy: Places
- Fantasy: Many Worlds
- Fantasy: Above and Below
- Fantasy: Playing with Maps
- Fantasy: Earth
- Fantasy: Altering the Map
- Fantasy: Creating the Map
- Fantasy: Magical Landscapes
- Fantasy: The Living Earth
- Fantasy: Enhanced Environments
- Fantasy: Impossible Environments
- Fantasy: Unevenly Distributed Magic
- Fantasy: Aspected Mana
- Fantasy: Mana Basins
- Fantasy: Mana and Life
- Fantasy: Magical Networks
- Fantasy: Spirits of Place
- Fantasy: Plants and Animals
- Fantasy: Plant and Animal Legends
- Fantasy: Imaginary Species
- Fantasy: Magical Species and Mana Organs
- Fantasy: Plant and Animal Spirits
- Fantasy: Monsters
- Fantasy: Giants
- Fantasy: Behind the Curtain: How Strong Is a Giant?
- Fantasy: Hybrids
- Fantasy: The Chimera's Pedigree
- Fantasy: Possessed Creatures
- Fantasy: Unnatural Swarms
- Fantasy: Magical Creations
- Fantasy: Victims of Curses
- Fantasy: Offspring of Gods
- Fantasy: Primordial Entities
- Fantasy: Races and Cultures
- Fantasy: Exotic Customs
- Fantasy: Races
- Fantasy: Interfertility
- Fantasy: Wugs
- Fantasy: Alternative Lycanthropies
- Fantasy: Unique Beings
- Fantasy: Cultures
- Fantasy: The Place of Humanity
- Fantasy: Languages
- Fantasy: Magic and Technology
- Fantasy: Alternative Technologies
- Fantasy: Magically Enhanced
- Fantasy: Technology
- Fantasy: Variant Natural Laws
- Fantasy: Technomagic
- Fantasy: When Magic Becomes Technology
- Fantasy: Technologically Enhanced Magic
- Fantasy: Exotic Settings
- Fantasy: Civilizations
- Fantasy: True Kings and Sacred Covenants
- Fantasy: Supernatural Elites
- Fantasy: Pirate Commonwealths
- Fantasy: Fantastic Customs
- Fantasy: Everyday Magic
- Fantasy: The Genius of a People
- Fantasy: Magic as a Resource
- Fantasy: The Control of Magic
- Fantasy: Religion
- Fantasy: Foreign Relations
- Fantasy: Multispecies Empires
4. Histories
- Fantasy: Histories
- Fantasy: Histories: Frames
- Fantasy: Historical Time
- Fantasy: Mythic Time
- Fantasy: Prophecy
- Fantasy: Mythology, Part 1
- Fantasy: Playing with Timelines
- Fantasy: Real History
- Fantasy: Mythology, Part 2
- Fantasy: Divergent History
- Fantasy: Zeitgeists: Spirits of Time
- Fantasy: Invented History
- Fantasy: Historical Eras
- Fantasy: Dawn Ages
- Fantasy: City-States
- Fantasy: Empires
- Fantasy: Decadence
- Fantasy: Exhaustion
- Fantasy: Catastrophe
- Fantasy: Dark Ages
- Fantasy: New Beginnings
- Fantasy: Disturbances
- Fantasy: Natural Disasters
- Fantasy: Plagues
- Fantasy: Wars
- Fantasy: Magical Disasters
- Fantasy: Divine Punishments
- Fantasy: Shadows of the Past
- Fantasy: Genealogies
- Fantasy: Ruins
- Fantasy: Relics
5. Localities
- Fantasy: Localities
- Fantasy: Settlements
- Fantasy: Isolates
- Fantasy: Villages
- Fantasy: Towns
- Fantasy: Cities
- Fantasy: Agrarian Magic
- Fantasy: Temporary Settlements
- Fantasy: Imperial Capitals
- Fantasy: City of Wonders
- Fantasy: Services
- Fantasy: Medical Care
- Fantasy: Transportations
- Fantasy: Inns and Taverns
- Fantasy: Information Sources
- Fantasy: Courts and Castles
- Fantasy: Holy Places
- Fantasy: Sanctity
- Fantasy: Magical Capabilities
- Fantasy: Schools for Sorcerers
- Fantasy: Behind the Curtain: How Many Mages?
6. Characters
- Fantasy: Characters
- Fantasy: Campaign Styles and Point Values
- Fantasy: Racial Templates
- Fantasy: From Creature to Character
- Fantasy: Cold Iron
- Fantasy: Behind the Curtain: Selkie Design
- Fantasy: Undead Lenses
- Fantasy: Player-Designed Races
- Fantasy: Occupational Templates
- Fantasy: Alternative Wizards
- Fantasy: Why Are These People Together?
- Fantasy: Advantages, Disadvantages, and Skills
- Fantasy: Appearance
- Fantasy: Advantages
- Fantasy: Behind the Curtain: Cost of Divided and Restructurable Magery
- Fantasy: Ally or Asset?
- Fantasy: New Perks
- Fantasy: Disadvantages
- Fantasy: Magical Afflictions
- Fantasy: New Meta-Traits
- Fantasy: Skills
- Fantasy: New Techniques
- Fantasy: Skills and Size Modifiers
- Fantasy: Wealth and Status
- Fantasy: Currency and Prices
- Fantasy: Status and Cost of Living
- Fantasy: Income
- Fantasy: Equipment
- Fantasy: Exotic Weapons
- Fantasy: Vehicles
- Fantasy: Petards
- Fantasy: Vehicular Weapons
7. Magical Arts
- Fantasy: Magical Arts
- Fantasy: Uses of Magic
- Fantasy: Low Magic
- Fantasy: Formulaic Magic
- Fantasy: Man Proposes, God Disposes
- Fantasy: Naming the Arts
- Fantasy: High Magic
- Fantasy: The Structure of Magic
- Fantasy: Levels of Power
- Fantasy: Levels of Skill and Skill Hierarchies
- Fantasy: Speed
- Fantasy: Range
- Fantasy: Duration
- Fantasy: How Much Detail?
- Fantasy: Ritualization
- Fantasy: Systems of Magic
- Fantasy: Custom-Built Magic
- Fantasy: Alternative Magic Systems
- Fantasy: Behind the Curtain: Making Gold
- Fantasy: Modified Magic
- Fantasy: Magical Lenses
- Fantasy: True Names
- Fantasy: Nonhuman Magic
- Fantasy: Expanded Spell Lists
- Fantasy: Magical Pluralism: How to Use This Chapter
8. Storylines
- Fantasy: Storylines
- Fantasy: Adventures
- Fantasy: Into the Labyrinth
- Fantasy: Perilous Journeys
- Fantasy: Hunting Parties
- Fantasy: Warfare
- Fantasy: Treasons, Stratagems, and Spoils
- Fantasy: Diplomacy
- Fantasy: Investigations
- Fantasy: Confrontations
- Fantasy: Through a Glass, Darkly
- Fantasy: Learning Experiences
- Fantasy: The Responsibility of Power
- Fantasy: Shore Leave
- Fantasy: Subplots
- Fantasy: War in Fantasy Settings
- Fantasy: Varieties of Forces
- Fantasy: Strategic Positions
- Fantasy: Battles
- Fantasy: Player Characters in Battle
- Fantasy: Magic and Warfare
- Fantasy: Mythical Beasts in Combat
- Fantasy: The Armies of Darkness