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==Specs== | ==Specs== | ||
'''[[Power Level]]:''' | '''Recommended [[Power Level]]:''' 150 points, with -75 point limit for [[disadvantages]], and -5 for [[quirks]]. | ||
'''[[Tech Level]]:''' 10 (see Equipment, below). | '''[[Tech Level]]:''' 10 (see Equipment, below). |
Revision as of 21:07, 3 March 2014
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Racial Templates
Notes: In general, you may not negate physical racial advantages and disadvantages listed in the racial template without GM's permission. For example, a drow couldn't get rid of Hyperspectral Vision. However, a half-orc could drop Fearlessness and an elf could easily drop Sense of Duty (Nature). Racial Perks do not count against the limit of five Perks, and Racial Disadvantages are not counted against disadvantage limit. But, if you buy off any racial disadvantages, that does not increase your limit. E.g. if there's a limit of -75 points, you play a drow, and buy off Callous, your disadvantage limit is still -75, not -80.
Specs
Recommended Power Level: 150 points, with -75 point limit for disadvantages, and -5 for quirks.
Tech Level: 10 (see Equipment, below).
Prohibited Disadvantages: Anything that has a cost of -30 or less (unless it is in the racial template), and also: Amnesia and Weirdness Magnet. Mental illnesses are not recommended.
Prohibited Advantages: Anything that costs 30 points or more (unless it is in the racial template).
Starting Wealth: $50,000 for average Wealth. (Remember that you can't start Very Wealthy or better because of the point limitations.)
Languages: Everyone knows their home planet's native language and Common as a native language, both with a cost of 0 points. Many planets only do use Common language and in this case, the character gets only one language for free. Note that languages are under Advantages in GURPS Character Assistant.
Cultural Familiarity: Everyone starts familiar with their home culture, at a cost of 0 points.
Equipment
Ultra-Tech Armor, Ultra-Tech Weapons, and most other equipment are available, up to TL10. Not all planets have nearly everything that TL10 has to offer. TL11 things are generally not available at any cost, and most of it is only theoretical or completely unknown.
Legality Class 0, 1, or 2 equipment are generally not available for player characters. Ask GM about any LC3 gear.
Deities
TODO
Magic
TODO
Magic Items
TODO
Vehicles
TODO
Spaceships
TODO
The Dragonstar Galaxy
The Dragon Empire
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