Dragonstar: Difference between revisions

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'''[[Wealth|Starting Wealth]]:''' $50,000 for average [[Wealth]]. (Remember that you can't start Very Wealthy or better because of the point limitations.)
'''[[Wealth|Starting Wealth]]:''' $50,000 for average [[Wealth]]. (Remember that you can't start Very Wealthy or better because of the point limitations.)


'''[[Languages]]:''' Everyone knows their home planet's native language and Common as a native language, both with a cost of 0 points. Many planets only do use Common language and in this case, the character gets only one language for free. Note that languages are under Advantages in GURPS Character Assistant.
'''[[Languages]]:''' As usual, everyone starts with their native language (only). There's plenty of real-time translators around, though it's still recommended to learn Common. Many settled planets (i.e. those which didn't have a native intelligent race) have Common as their "native" language. Common is indentical to modern English.


'''[[Cultural Familiarity]]:''' Everyone starts familiar with their home culture, at a cost of 0 points.
'''[[Cultural Familiarity]]:''' Everyone starts familiar with their home culture, at a cost of 0 points.

Revision as of 21:11, 3 March 2014

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Welcome to ドラゴン☆すた
Welcome to ドラゴン☆すた


Racial Templates

Notes: In general, you may not negate physical racial advantages and disadvantages listed in the racial template without GM's permission. For example, a drow couldn't get rid of Hyperspectral Vision. However, a half-orc could drop Fearlessness and an elf could easily drop Sense of Duty (Nature). Racial Perks do not count against the limit of five Perks, and Racial Disadvantages are not counted against disadvantage limit. But, if you buy off any racial disadvantages, that does not increase your limit. E.g. if there's a limit of -75 points, you play a drow, and buy off Callous, your disadvantage limit is still -75, not -80.

Specs

Recommended Power Level: 150 points, with -75 point limit for disadvantages, and -5 for quirks.

Tech Level: 10 (see Equipment, below).

Prohibited Disadvantages: Anything that has a cost of -30 or less (unless it is in the racial template), and also: Amnesia and Weirdness Magnet. Mental illnesses are not recommended.

Prohibited Advantages: Anything that costs 30 points or more (unless it is in the racial template).

Starting Wealth: $50,000 for average Wealth. (Remember that you can't start Very Wealthy or better because of the point limitations.)

Languages: As usual, everyone starts with their native language (only). There's plenty of real-time translators around, though it's still recommended to learn Common. Many settled planets (i.e. those which didn't have a native intelligent race) have Common as their "native" language. Common is indentical to modern English.

Cultural Familiarity: Everyone starts familiar with their home culture, at a cost of 0 points.

Equipment

Ultra-Tech Armor, Ultra-Tech Weapons, and most other equipment are available, up to TL10. Not all planets have nearly everything that TL10 has to offer. TL11 things are generally not available at any cost, and most of it is only theoretical or completely unknown.

Legality Class 0, 1, or 2 equipment are generally not available for player characters. Ask GM about any LC3 gear.

Deities

TODO

Magic

TODO

Magic Items

TODO

Vehicles

TODO

Spaceships

TODO

The Dragonstar Galaxy

The Dragon Empire

 

 

The Outlands

Organizations