Criminal Punishment: Difference between revisions

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Created page with "==Criminal Punishment== The severity of the punishment for a crime will depend on the crime, the victim, the accused, and the judge's reaction. Punishments are generally more ..."
 
 
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* Branding (treat as a [[Social Stigma]]).
* Branding (treat as a [[Social Stigma]]).
* Maiming – temporary or permanent.
* Maiming – temporary or permanent.
* Deprivation of rights; e.g., loss of citizenship, loss of the right to carry weapons, or reduction in formal [[Status]].
* Deprivation of rights; e.g., loss of [[citizenship]], loss of the right to carry weapons, or reduction in formal [[Status]].
* Exile, temporary or permanent.
* Exile, temporary or permanent.
* Slavery, either to the government or to the victim of the crime.
* Slavery, either to the government or to the victim of the crime.

Latest revision as of 10:47, 9 November 2014

Criminal Punishment

The severity of the punishment for a crime will depend on the crime, the victim, the accused, and the judge's reaction. Punishments are generally more severe in high-CR societies. Punishments might include:

  • Fines or restitution.
  • Public humiliation; e.g., the stocks (treat as a bad Reputation with those who witnessed the punishment).
  • Prison sentences, sometimes at hard labor.
  • Beating, stoning, flogging, etc.
  • Branding (treat as a Social Stigma).
  • Maiming – temporary or permanent.
  • Deprivation of rights; e.g., loss of citizenship, loss of the right to carry weapons, or reduction in formal Status.
  • Exile, temporary or permanent.
  • Slavery, either to the government or to the victim of the crime.
  • Imposition of a specific task or quest, possibly by a magical geas.
  • Imposition of a psionic or magical bond or geas to make repeat offenses impossible.
  • Combat in the arena (the worse the punishment, the worse the foe).
  • Torture.
  • Execution (not too useful in game terms, except as a threat to force the party to take immediate action to rescue the prisoner).