Flexibility: Difference between revisions
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m Created page with '{{Advantage}}{{Physical}}{{Mundane}} {{5 points}} or {{15 points}} Your body is unusually flexible. This advantage comes in two levels: ''Flexibility:'' You get +3 on [[Climbin...' |
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Your body is unusually flexible. This advantage comes in two levels: | Your body is unusually flexible. This advantage comes in two levels: | ||
====Flexibility:==== | |||
You get +3 on [[Climbing]] rolls; on [[Escape]] rolls to get free of ropes, handcuffs, and similar restraints; on [[Erotic Art]] skill; and on all attempts to break free in close combat. You may ignore up to -3 in penalties for working in close quarters (including many [[Explosives]] and [[Mechanic]] rolls). {{5 points}}. | |||
====Double-Jointed:==== | |||
As above, but more so. You cannot stretch or squeeze yourself abnormally, but any part of your body may bend any way. You get +5 on [[Climbing]], [[Erotic Art]], and [[Escape]] rolls, and on attempts to break free. You may ignore up to -5 in penalties for close quarters. {{15 points}}. |
Revision as of 08:47, 16 November 2014
Your body is unusually flexible. This advantage comes in two levels:
Flexibility:
You get +3 on Climbing rolls; on Escape rolls to get free of ropes, handcuffs, and similar restraints; on Erotic Art skill; and on all attempts to break free in close combat. You may ignore up to -3 in penalties for working in close quarters (including many Explosives and Mechanic rolls). 5 points.
Double-Jointed:
As above, but more so. You cannot stretch or squeeze yourself abnormally, but any part of your body may bend any way. You get +5 on Climbing, Erotic Art, and Escape rolls, and on attempts to break free. You may ignore up to -5 in penalties for close quarters. 15 points.