Portable Railgun, 10mm: Difference between revisions

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!TL!!Weapon!!Damage!!Acc!!Range!!Weight!!RoF!!Shots!!ST!!Bulk!!Rcl!!Cost!!LC!!Notes
!TL!!Weapon!!Damage!!Acc!!Range!!Weight!!RoF!!Shots!!ST!!Bulk!!Rcl!!Cost!!LC!!Notes
|-style="background-color:#eeeeee" align="center"
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|10||align="left"|Portable Railgun, 10mmG||5d×3(3) [[pi+]]||8||3,000/12,000||20/1.5||3||25(3)||10†||-6||3||$18,000||1||align="left"|[3]
|10||align="left"|Portable Railgun, 10mm||5d×3(3) [[pi+]]||8||3,000/12,000||20/1.5||3||25(3)||10†||-6||3||$18,000||1||align="left"|[3]
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!TL!!Ammo!!WPS!!CPS!!LC
!TL!!Ammo!!WPS!!CPS!!LC
|-style="background-color:#eeeeee"
|-style="background-color:#eeeeee"
|10||10mmG||0.08||$0.8||3
|10||10mm||0.08||$0.8||3
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Revision as of 19:02, 11 December 2014

Portable Railgun, 10mm: This long-barreled, semi-automatic Gauss rifle fires 10mm slugs at hypersonic velocities. Used as a heavy sniper rifle, its advantage over conventional weapons is its larger ammunition capacity and lighter weight, especially when loaded.

Railguns use two conductive rails to generate a current flow that accelerates a saboted projectile to high velocities. In game terms, both use the same rules, differing only in their combat statistics. Railguns usually do more damage and have superior range to equivalent-size Gauss guns, but tend to have slower rate of fire.

GUNS (RIFLE) (DX-4, or most other Guns at -2)

TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes
10 Portable Railgun, 10mm 5d×3(3) pi+ 8 3,000/12,000 20/1.5 3 25(3) 10† -6 3 $18,000 1 [3]

Notes:

[3] Powered by a C cell.

The weapon's power cell provides enough energy for firing its specified number of Shots, and is included in the weight.

ERRATA (David Pulver): Acc 8 instead of 4.

Electromagnetic Gun Ammunition Table

TL Ammo WPS CPS LC
10 10mm 0.08 $0.8 3