Armor Familiarity: Difference between revisions

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{{Combat Perk}}{{Physical}}{{Levels}}{{Specialty}}{{1 point}}/level
{{Combat Perk}}{{Physical}}{{Levels}}{{Specialty}}{{1 point}}/level


You're accustomed to fighting in armor. This perk comes in levels. Each level lets you ignore -1 in encumbrance penalties to attack or parry with [[Judo]], [[Karate]], or a fencing skill. For instance, two levels mean you have no penalty up to Medium encumbrance, -1 at Heavy, and -2 at Extra-Heavy. You must specialize by skill: Armor Familiarity ([[Judo]]), Armor Familiarity ([[Rapier]]), etc.
You're accustomed to fighting in armor. This perk comes in levels. Each level lets you ignore -1 in encumbrance penalties to attack or parry with [[Judo]], [[Karate]], or a fencing skill. For instance, two levels mean you have no penalty up to Medium encumbrance, -1 at Heavy, and -2 at Extra-Heavy. You must specialize by skill: Armor Familiarity ([[Judo]]), Armor Familiarity ([[Rapier]]), etc. The GM may permit multiple levels to negate greater encumbrance. Each level is an additional Style Perk.
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Latest revision as of 12:57, 10 September 2021

Armor Familiarity


1 point/level

You're accustomed to fighting in armor. This perk comes in levels. Each level lets you ignore -1 in encumbrance penalties to attack or parry with Judo, Karate, or a fencing skill. For instance, two levels mean you have no penalty up to Medium encumbrance, -1 at Heavy, and -2 at Extra-Heavy. You must specialize by skill: Armor Familiarity (Judo), Armor Familiarity (Rapier), etc. The GM may permit multiple levels to negate greater encumbrance. Each level is an additional Style Perk.