Exotic Weapon Training: Difference between revisions

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Created page with "====Exotic Weapon Training==== {{Combat Perk}}{{Physical}}{{Specialty}}{{1 point}} Certain weapons have a built-in skill penalty due to their unusual balance relative to othe..."
 
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{{Combat Perk}}{{Physical}}{{Specialty}}{{1 point}}
{{Combat Perk}}{{Physical}}{{Specialty}}{{1 point}}


Certain weapons have a built-in skill penalty due to their unusual balance relative to other weapons used with the same skill. You've trained enough with such a weapon that you no longer suffer this penalty. You must specialize by weapon; e.g., Exotic Weapon Training (Three-Part Staff) to avoid -1 to [[Two-Handed Flail]] skill for the three-part staff ([[Martial Arts|See GURPS Martial Arts]]).
Certain weapons have a built-in skill penalty due to their unusual balance relative to other weapons used with the same weapon skill. These include the [[chigoridani]], [[three-part staff]], and [[trident]]. You've trained enough with such a weapon that you no longer suffer this penalty. You must specialize by weapon.


This is a combat form of [[Exotic Equipment Training]].
This is a combat form of [[Exotic Equipment Training]].
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Latest revision as of 13:00, 10 September 2021

Exotic Weapon Training


1 point

Certain weapons have a built-in skill penalty due to their unusual balance relative to other weapons used with the same weapon skill. These include the chigoridani, three-part staff, and trident. You've trained enough with such a weapon that you no longer suffer this penalty. You must specialize by weapon.

This is a combat form of Exotic Equipment Training.