Unusual Training: Difference between revisions

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Created page with "{{Unusual Background Perk}}{{Specialty}} With sufficient training, certain cinematic skills and techniques might work in reality. You've studied one of these. Unusual Training..."
 
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{{Unusual Background Perk}}{{Specialty}}
{{Unusual Background Perk}}{{Specialty}}
With sufficient training, certain cinematic skills and techniques might work in reality. You've studied one of these. Unusual Training lets you buy a cinematic capability in a realistic campaign, or without a prerequisite advantage such as [[Gunslinger]], [[Trained by a Master]], or [[Weapon Master]]. Since what’s "cinematic" is often not the feat but the ability to perform it unrestricted, the perk might specify a set of "believable" circumstances that must be true to use the skill or technique.
With sufficient training, certain cinematic skills and techniques might work in reality. You've studied one of these. Unusual Training lets you buy a cinematic capability in a realistic campaign, or ''without'' a prerequisite advantage such as [[Gunslinger]], [[Trained by a Master]], or [[Weapon Master]]. Since what’s "cinematic" is often not the feat but the ability to perform it unrestricted, the perk might specify a set of "believable" circumstances that must be true to use the skill or technique.


''Examples:''
''Examples:''
:''Unusual Training'' (Breaking Blow, Only vs. well-braced objects out of combat): Lets you break boards.
:''Unusual Training'' (Breaking Blow, Only vs. well-braced objects out of combat): Lets you break boards.
:''Unusual Training (Dual-Weapon Attack, Both attacks must target the same foe):'' Lets you improve the [[Dual-Weapon Attack]] technique for use on one opponent. You still have the full -4 to attack adjacent adversaries simultaneously.
:''Unusual Training (Dual-Weapon Attack, Both attacks must target the same foe):'' Lets you improve the [[Dual-Weapon Attack]] technique for use on one opponent. You still have the full -4 to attack ''adjacent'' adversaries simultaneously.
:''Unusual Training (Musical Influence, Only on tame pets):'' Lets you be a snake-charmer.
:''Unusual Training (Musical Influence, Only on tame pets):'' Lets you be a snake-charmer.
 
:''Tameshiwari'' – realistic breaking techniques – is [[Unusual Training]] ([[Breaking Blow]], Only vs. well-braced objects out of combat).
[[Category:Power-Ups 2: Perks]]
[[Category:Power-Ups 2: Perks]]
{{sp}}

Revision as of 15:17, 10 September 2021


With sufficient training, certain cinematic skills and techniques might work in reality. You've studied one of these. Unusual Training lets you buy a cinematic capability in a realistic campaign, or without a prerequisite advantage such as Gunslinger, Trained by a Master, or Weapon Master. Since what’s "cinematic" is often not the feat but the ability to perform it unrestricted, the perk might specify a set of "believable" circumstances that must be true to use the skill or technique.

Examples:

Unusual Training (Breaking Blow, Only vs. well-braced objects out of combat): Lets you break boards.
Unusual Training (Dual-Weapon Attack, Both attacks must target the same foe): Lets you improve the Dual-Weapon Attack technique for use on one opponent. You still have the full -4 to attack adjacent adversaries simultaneously.
Unusual Training (Musical Influence, Only on tame pets): Lets you be a snake-charmer.
Tameshiwari – realistic breaking techniques – is Unusual Training (Breaking Blow, Only vs. well-braced objects out of combat).