Tools and Construction Materials

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Basic Set

Balance and Weights (TL1). For weighing goods. $35, 3 lbs.
Crowbar, 3' (TL2). Treat as a small mace in combat, but at -1 to skill. $20, 3 lbs.
Cutting Torch (TL6). 1d+3(2) burn per second. Each gas bottle gives 30 seconds of cutting. $500, 30 lbs. Extra gas bottles are $50, 15 lbs. per bottle.
Knitting Needles (TL3). Per pair. $5.
Pickaxe (TL2). Improves digging speed. $15, 8 lbs.
Plow, Iron (TL2). Works rough soils. $220, 120 lbs.
Plow, Wooden (TL1). Pulled by oxen. $55, 60 lbs.
Portable Tool Kit (var.). Basic equipment for one of the following skills:
Carpentry (TL1) is $300, 20 lbs.
Armoury (TL1), Explosives (TL5), Machinist (TL5), Mechanic (TL5), or Electrician (TL6) is $600, 20 lbs.
Electronics Repair (TL6) is $1,200, 10 lbs.
Saw (TL0). A lumberjack's tool, not a carpentry saw. $150, 3 lbs.
Shovel (TL1). Speeds up digging. $12, 6 lbs.
Spinning Wheel(TL3). Produces yarn six times as fast. $100, 40 lbs.
Suitcase Lab (var.). Basic equipment for a specific scientific skill (e.g., Chemistry or Forensics). $3,000, 10 lbs.
Wheelbarrow (TL2). Holds 350 lbs. Divide effective weight of load by 5. $60, 18 lbs.
Whetstone (TL1). For sharpening tools and weapons. $5, 1 lb.

High-Tech

TODO

Bio-Tech

TODO

Ultra-Tech

TODO