Machine

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25 points

Your body is mostly or completely mechanical, composed of non-living materials such as metal, plastic, and composites – although you might have a few organic parts, such as an outer layer of skin or a brain. Examples include robots, vehicles, and full cyborgs.

This meta-trait includes Immunity to Metabolic Hazards [30], Injury Tolerance (No Blood, Unliving) [25], Unhealing (Total) [-30], and several 0- point features:

  • You have an eight-hour energy reserve and need refueling three times a day. You can modify this with appropriate advantages (e.g., Doesn't Eat or Drink, for a reactor that can run for years) or disadvantages (e.g., Increased Consumption, for a "gas-guzzler" engine).
  • You neither have nor can spend Fatigue Points; see Machines and Fatigue.
  • Your body does not age. Instead, it wears out, with effects similar to aging.

Note that your Unhealing disadvantage means that the only way for you to regain lost HP is through repairs with Mechanic or Electronics Repair skill (as appropriate).

Several traits not included above are common among machines, notably the advantages Digital Mind, Doesn't Breathe, Pressure Support, Sealed, and Vacuum Support, and the disadvantages Electrical, Fragile, Maintenance, Numb, Restricted Diet, and Social Stigma (Valuable Property).