Insubstantiality

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/ 80 points

You can become intangible, passing through solid objects as though they weren’t there. In this state, gravity does not affect you – you can move in any direction at full Move (and make no noise when you move). You can perceive the tangible world, and speak normally to those within it, but you cannot pick up normal objects or affect them in any way.

Physical and energy attacks cannot harm you, but you're still vulnerable to psionic and (nonmaterial) magical attacks. Likewise, your physical and energy attacks cannot affect physical opponents. Your psi abilities and magic spells can affect the physical world, but at -3 to all skill rolls. Although you can pass through solids, you must still breathe. When moving through a solid object, treat this as if you were swimming underwater for purposes of suffocation. You cannot materialize inside a solid object.

Your "natural" form (physical or insubstantial) is considered a special effect. You must take this advantage if you can change between a physical and an insubstantial form.

This trait can represent any number of abilities from folklore and fiction. You should work out its origins and special effects with the GM – perhaps you "vibrate" out of synch with reality, phase into a different dimension, or become a spirit. This determines your appearance, which may be transparent, misty ... or completely normal (but you can't be invisible without the Invisibility advantage). Your physical and energy attacks affect other beings using the same form of Insubstantiality, and their attacks affect you. The GM may rule that certain materials, energy barriers, magic spells, etc. are impenetrable to your particular form of Insubstantiality.

Special Enhancements

Affect Substantial: If you have any abilities that can affect the substantial world when you are insubstantial – including magic, psionics, or powers with the Affects Substantial enhancement – this advantage costs more. +100%.

Can Carry Objects: Normally, you cannot carry anything while insubstantial. This enhancement lets you carry objects, including clothing and armor. They become physical if dropped. You cannot materialize these objects inside other objects or characters. No encumbrance is +10%; Light, +20%; Medium, +50%; Heavy, +100%.

Partial Change: You can turn part of your body substantial while other parts remain insubstantial, or vice versa. Thus, you could reach through a wall and tap someone on the shoulder. If you also have Can Carry Objects, you can materialize your hand, pick up material objects, and carry them while insubstantial. +20%, or +100% if you can turn an item you are carrying substantial without dropping it (this requires turning your hand substantial, too).

Special Limitations

Always On: You are always insubstantial and cannot materialize. If you have this limitation, there is no -3 to use magic or psionics. -50%.

Usually On: Similar to Always On, but you can materialize for short periods with great effort. Materialization costs 1 FP per second. -40%.