High-Tech Armor

From gurps
Revision as of 15:24, 25 August 2021 by Np (talk | contribs)
Jump to navigation Jump to search

This page has not been finished up!

Torso Armor Table

TL Armor Location DR Cost Weight LC Notes
5 Steel Vest torso 5F $150 7 4 [1]
5 Steel Corselet torso 10 $600 12 4
6 Silk Vest
+ Steel Plate
torso
torso
4/2*
+5F
$800
+$400
6
+6
4
4
[1, 2]
6 Composite Body Armor torso, groin 4 $150 6 4
6 Sentry Armor torso, groin 14F $300 20 4
6 Light Body Armor torso, groin 5 [[$1,000 9 4 [1]
6 Bulletproof Vest torso 6 $750 8 4 [1]
7 Flak Vest torso 7 $500 20 4
7 Fragmentation Vest torso, groin 6 $200 13.5 4 [3]
7 Improved Fragmentation Vest
+ Trauma Plates
torso
torso
4/2*
+18
$400
+$3,600
8
+15
3
2
[2]
7 Aircrew Armor torso 20F $600 15 3
7 Shoulder Pads torso, arms 3/1 $50 5 [[4 [4]
8 Fragmentation Vest
+ Trauma Plates
torso, groin
torso
5/2*
+25
$350
+$350
9
+16
3
2
[2]
8 Early Concealable Vest torso 8/2* $200 2.5 3 [1, 2]
8 Concealable Vest torso 12/5* $1,000 2 3 [1, 2]
8 Assault Vest
+ Trauma Plates
torso, groin
torso
12/5*
+23
$900
+$600
8
+8
2
2
[2]
8 Anti-Stab Vest torso 5F* $300 4 4
8 Advanced Body Armor torso 35/5* $4,600 17 2 [1, 5]

Notes:

[1] Concealable as or under clothing.
[2] Split DR: use the first, higher DR against piercing and cutting attacks; use the second, lower DR against all other damage types.
[3] Provides DR 8 to the vitals from the front.
[4] Protects the torso (1/6) and arms (1/6). Use DR 3 against crushing attacks; use DR 1 against all other damage types. Gives +1 to damage inflicted and DR 3 against damage received when making a slam.
[5] Use the lower DR versus crushing attacks only.

Limb Armor Table

TL Armor Location DR Cost Weight LC Notes
5 Chaps legs 1* $40 2 4
5 Shin Guards legs 4F $50 1.5 4
6 Light Body Armor arms 4 $300 5 [[4
6 Light Body Armor legs 4 $350 8 4
7 Aircrew Leg Armor legs 15F $200 18 3
7 Riot Gear arms 3 $100 2 4
7 Riot Gear legs 3 $100 4 4
8 Ballistic Leggings legs 12/5F* $400 8 4 [1]
8 Sharp-Protective Armor arms 3/1* $100 2 4 [2, 3]
8 Sharp-Protective Armor legs 3/1* $100 4 4 [2, 3]
8 DAP arms 8/2* $200 5 [[4 [1]

Notes:

[1] Split DR: use the first, higher DR against piercing and cutting attacks; use the second, lower DR against all other damage types.
[2] Split DR: use the first, higher DR against impaling and cutting attacks; use the second, lower DR against all other damage types.
[3] Concealable as or under clothing.

Footwear Table

TL Armor Location DR Cost Weight LC Notes
5 Boots feet 2* $80 3 4 [1, 2]
5 Boots, Arctic feet 2* $150 6 4 [1, 2]
5 Boots, High feet 2* $100 6 4 [1, 2, 3]
5 Moccasins feet 1* $40 1 4 [1]
6 Cleats feet 1* $50 2 4 [2]
6 Sneakers feet 1* $40 2 4 [1]
6 Boots, Steel-Toed feet 6/2 $100 4 4 [1, 2, 4]
7 Boots, Jungle feet 3/2 $75 3 4 [1, 2, 5]
7 Boots, Blast feet 15/2 $350 5 [[3 [2, 5]
8 Boots, Firefighter feet 6/3 $250 7 4 [2, 4, 5]
8 Shoes, Climbing feet 1* $80 1 4 [1]

Notes:

[1] Concealable as or under clothing.
[2] Give +1 to kicking damage.
[3] With the tops turned up, provide 3/6 protection to the legs; see Hitting 'Em Where It Hurts.
[4] Split DR: use the first, higher DR when . in the GM's opinion . the boot's steel toe box would protect (e.g., dropping an item on the foot or crushing the toes in heavy machinery) or when an attack on the foot hits the toe (2/6 protection); use the second, lower DR against all other attacks.
[5] Split DR: use the higher DR when an attack strikes foot from beneath.

Gloves Table

TL Armor Location DR Cost Weight LC Notes
7 Hockey Glove hand 3 $50 2 4
8 Frisk Gloves hands 1* $50 0.5 4 [1]
8 Sharp-Protective Gloves hands 3/1* $30 1 4 [1, 2]

Notes:

[1] Concealable as or under clothing.
[2] Split DR: use the first, higher DR against impaling and cutting attacks; use the second, lower DR against all other damage types.

Headgear Table

TL Armor Location DR Cost Weight LC Notes
5 Skullcap skull 3 $50 1 4 [1]
5 Stock neck 2 $10 0.5 4
6 Cavalry Helmet skull 4 $100 3 4
6 Early Firefighter's Helmet skull 2 $20 1 4
6 Heavy Helmet skull 6 $100 5 [[4
6 Leather Helmet skull 2 $20 1 4 [1]
6 Light Helmet skull 3 $40 2 4
6 Medium Helmet skull 4 $60 3 4
7 Frag Helmet
+ Visor
skull
eyes, face
5
1
$125
+$25
3
+1.5
4
4

7 Hard Hat skull 4/2 $50 1 4 [2]
7 Modern Firefighter's Helmet
+ Visor
skull
eyes, face
5
1
$250
+$50
2.5
+0.5
4
4

7 Motorcycle Helmet
+ Visor
head
eyes, face
6/3
1
$200
+$50
3
+0.5
4
4
[2]
8 Ballistic Helmet
+ Visor
skull
eyes, face
12
10
$250
+$200
3
+1.4
3
3

8 Football Helmet skull, face 6/3 $150 3 4 [2]
8 Hockey Helmet skull 2/1 $50 2 4 [2]
8 Riot Helmet
+ Visor
skull, face
eyes, face
6
1
$200
+$50
3
+0.5
4
4

Notes:

[1] Concealable as or under clothing.
[2] Split DR: use the first, higher DR against crushing attacks; use the second, lower DR against all other damage types.

Shield Table

SHIELD (DX-4, or other Shield at -2)

TL Shield DB Cost Weight DR/HP LC
6 Bulletproof Shield 2 $300 30 10/80 4
7 Riot Shield 2 $60 7.5 7/40 4
8 Medium Entry Shield 2 $1,200 17 12/40 4
8 Large Entry Shield 3 $1,400 22 12/60 4

Portable devices: Explosive Blanket (TL7), and Radiation Blanket (TL8) are too heavy to be used as shields, but they provide useful cover from specialized threats.

Gas Mask Table

TL Armor Location DR Cost Weight LC Notes
5 Gas Mask eyes, face 2 $100 8 4 [1, 2]
6 Gas Mask eyes, face 2 $100 4 4 [1, 3]
7 Gas Mask eyes, face 2 $200 3.5 4 [1, 3]
8 Gas Mask eyes, face 2 $250 2 4 [1, 3]

Notes:

[1] Gives Filter Lungs, Immunity to Eye and Nose Irritants, and No Sense of Smell/Taste.
[2] Gives Tunnel Vision.
[3] Gives No Peripheral Vision.

SCBA Mask Table

(Self-Contained Breathing Apparatus)

TL Armor Location DR Cost Weight LC Notes
7 SCBA Mask eyes, face 2 $200 5 [[4 [1]
8 SCBA Mask eyes, face 2 $400 4 4 [1]

Notes:

[1] Gives Doesn't Breathe (while the air tank holds out), Immunity to Eye and Nose Irritants, No Peripheral Vision, and No Sense of Smell/Taste.

Scuba Mask Table

TL Armor Location DR Cost Weight LC Notes
7 Scuba Mask eyes, face 2 $500 4 4 [1]
7 FFM eyes, face 2 $1,000 6 4 [1]
8 Scuba Mask eyes, face 2 $400 4 4 [1]
8 FFM eyes, face 2 $1,000 2 4 [1]

Notes:

[1] Gives Doesn't Breathe (while the air tank holds out), Immunity to Eye and Nose Irritants, No Peripheral Vision, and No Sense of Smell/Taste.

Diving Suit Table

TL Armor Location DR Cost Weight LC Notes
5 Closed-Dress Suit full suit 6/2 $2,500 175 4 [1]
8 Hard-Hat Suit full suit 6/2 $9,000 95 4 [1]

Notes:

[1] Suit only. Use DR 6 for the head, DR 2 for everything else. Gives Doesn't Breathe (while the pump is working), Immunity to Eye and Nose Irritants, No Sense of Smell/Taste, and Tunnel Vision.

Environment Suits Table

TL Armor Location DR Cost Weight LC Notes
7 Anti-G Suit full suit 0 $5,000 6 4
7 Biohazard Suit full suit 1* $500 8 4 [1, 2]
7 Clean Suit full suit 0 $100 1 4 [3]
7 Dry Suit full suit 1* $1,000 6 4
7 Fireproof Suit full suit 4/1* $200 4 4 [4, 5]
7 NBC Suit full suit 1* $150 3.5 4 [1, 2, 5]
7 Space Suit
+ Space Helmet
full suit
head
2
2
$2,000,000
+$5,000
80
+5
4
4
[2, 6]
7 Space Suit, EVA
+ Space Helmet
full suit
head
2
3
$2,000,000
+$25,000
180
+10
4
4
[2, 8]
[9]
7 Turnout Gear full suit 5/2* $1,500 12 4 [4]
7 Wetsuit full suit 1* $200 3 4
8 Bomb Disposal Suit
+ Visor
full suit
eyes, face
20/5*
10
$10,000
+$200
65
+3
3
3
[10]

Notes:

[1] Uses NBC Suit skill. Provides the Sealed advantage if worn with an air mask.
[2] Suit's DR applies only against burning or corrosion damage.
[3] Gives +4 HT when dealing with disease-ridden victims; see Contagion.
[4] Use the higher DR against burning damage only.
[5] Concealable as or under clothing.
[6] Uses Vacc Suit skill. Biomedical sensors allow remote monitoring of vital signs, giving +1 to Diagnosis skill when examining the wearer. Worn with its helmet and connected to an air supply, the suit gives Doesn't Breathe, Protected Smell, Sealed, and Vacuum Support.
[7] Provides Filter Lungs, Protected Hearing, Protected Smell, and Protected Vision . and Radio, while the mike and headset are plugged in. Also gives the No Peripheral Vision disadvantage.
[8] As note [6], with the addition of a climate-control system and a life-support pack that gives Doesn't Breathe for 7 hours when the helmet is worn.
[9] As note [7], but the Radio is self-contained.
[10] Split DR: Use the first, higher DR against attacks from the front; use the second, lower DR for attacks from all other directions. This is torso DR; head is DR 7, limbs are DR 5.

Rebreather Table

TL Armor Location DR Cost Weight LC Notes
7 Early Rebreather eyes, face 2 $2,000 30 4 [1]
7 Rebreather eyes, face 2 $3,500 30 4 [1]
8 Advanced Rebreather eyes, face 2 $7,000 45 4 [1]

Notes:

[1] Gives Doesn't Breathe (while the air tank holds out), Immunity to Eye and Nose Irritants, No Peripheral Vision, and No Sense of Smell/Taste.