Wounded

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-5 points

You have an open wound that will not completely heal, for whatever reason (botched surgery, backfired healing spell, etc.). You are not missing any HP, but your wound serves as a path for infection and toxins, and may complicate new injuries.

A foe who knows about your wound may deliberately target it, at -7 to hit. Such attacks have a wounding multiplier of 1.5 (that is, you take 50% more damage). Blood agents that reach your wound affect you as if carried on a weapon that broke your skin. You must carefully dress your wound each day (requires a First Aid or Physician roll) or get -3 to all [[HT]9 rolls to resist infection in a plague-ridden area.

At the GM's option, you may acquire a wound like this in play due to torture, scalping, etc. Certain wounds have other effects; for instance, scalping would cost you a level of appearance.