Medical and Biotech Gear

From gurps
Revision as of 05:35, 22 June 2010 by Np (talk | contribs)
Jump to navigation Jump to search

This page has not been finished up!

Basic Set

Antibiotic (TL6). Prevents or cures (in 1d days) infections. $20.
Antitoxin Kit (TL6). Antidote for specific poison. 10 uses. $25, 0.5 lb.
Bandages (var.). Bandages for a half-dozen wounds. Might be clean cloth, adhesive dressings, or spray-on "plastiskin," depending on TL. Basic equipment for First Aid skill. $10, 2 lbs.
Crash Kit (var.). A complete kit for treating serious injuries. Includes sterile bandages, sutures, and drugs appropriate for the TL. At TL6+, includes IV drip, needle, and plasma. +2 to First Aid skill, and counts as improvised gear (-5) for Surgery. $200, 10 lbs.
First Aid Kit (var.). A complete kit for treating wounds, with bandages, ointments, etc. +1 to First Aid skill. $50, 2 lbs.
Surgical Instruments (var.). Includes scalpels, forceps, etc. Basic equipment for Surgery skill. $300, 15 lbs.

High-Tech

TODO

Bio-Tech

TODO

Ultra-Tech

Medical Gear

Diagnostic Bed (TL9)

An examination table equipped with a full range of biological and medical scanners, including a CAT scan, a PET scan, T-rays, ultrasound, and X-rays. The patient lies on the table and scan results are projected onto an overhead screen.

Diagnostic Bed (TL9): Provides a +3 (quality) bonus to Diagnosis skill for most medical conditions, save those requiring detailed and non-invasive brain imaging (see HyMRI). If the imaging results from a diagnostic bed is combined with diagnostic probes (below) or laboratory tests, the total bonus to skill is +TL/2. $25,000, 250 lbs., E/100 hr. LC4.

Diagnostic Web (TL11): This system always adds +TL/2 to skill. It extends a web of molecular sensors that painlessly penetrate the subject's body, performing lab testing without diagnostic probes (below). $30,000, 150 lbs., E/100 hr. LC4.

Medical Robots

TODO

Psychiatric Equipment

TODO

Biotech Equipment

TODO

Drugs and Nano

TODO