Weapon and Combat Accessories

From gurps
Revision as of 05:41, 22 June 2010 by Np (talk | contribs) (Created page with '{{unfinished}}{{TL0}}{{TL1}}{{TL2}}{{TL3}}{{TL5}}{{TL6}}{{TL8}} =Basic Set= :''Ear Muffs'' (TL6). Block loud noises (e.g., gunshots). Give Protected Hearing. $200, 1 lb. ...')
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This page has not been finished up!

Basic Set

Ear Muffs (TL6). Block loud noises (e.g., gunshots). Give Protected Hearing. $200, 1 lb.
Hip Quiver (TL0). Holds 20 arrows or bolts. $15, 1 lb.
Holster, Belt (TL5). Fits most pistols. $25, 0.5 lb.
Holster, Shoulder (TL5). Allows use of Holdout, but gives -1 to Fast-Draw. $50, 1 lb.
Lanyard, Leather (TL0). Lets you retrieve a dropped weapon on a DX roll. Each attempt requires a Ready maneuver. Can be cut: -6 to hit, DR 2, HP 2. $1.
Lanyard, Woven Steel (TL6). As leather lanyard, but DR 6, HP 4. $15.
Laser Sight (TL8). +1 to skill; see Laser Sights. $100, 6 hrs.
Scope, 4× (TL6). +2 to Acc for aimed shots only. $150, 1.5 lbs.
Scope, 4×, Thermal Imaging (TL8). As above, plus gives the user Infravision. $8,000, 4 lbs., 2 hrs.
Shoulder Quiver (TL0). Holds 12 arrows or bolts. $10, 0.5 lb.
Silencer, Pistol or SMG (TL6). Reduces damage by -1 per die; see Silencers. $400, 1 lb.
Web Gear (TL6): Belt and suspenders with pouches and rings for gear. $50, 2 lbs

High-Tech

TODO