Game Mastering

From gurps
Revision as of 07:30, 12 August 2010 by Np (talk | contribs) (Created page with "The Game Master (GM) is the referee of a roleplaying game. But that's putting it too simply. He is like a mystery writer...a storyteller... an umpire...a cosmic bookkeeper...the ...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

The Game Master (GM) is the referee of a roleplaying game. But that's putting it too simply. He is like a mystery writer...a storyteller... an umpire...a cosmic bookkeeper...the "house" at a gambling casino...and (to the characters) a minor deity. The GM is the final authority. Rules are guidelines...the designers' opinion about how things ought to go. But as long as the GM is fair and consistent, he can change any number, any cost, any rule. His word is law!

Many things are left up to the GM to decide. A game world gets realism from its completeness. The GM adds all the details that make it come alive. With a good GM, even a bad set of rules can be a lot of fun. With a good set, the sky's the limit. We semi-modestly believe that GURPS is a very good set of rules indeed – but without the GM, the rules are nothing.

Also See