Skills
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Skill List | DX-Based Skills | IQ-Based Skills
A "skill" is a particular kind of knowledge; for instance, judo, physics, auto mechanics, or a death spell. Every skill is separate, though some skills help you to learn others. Just as in real life, you start your career with some skills and can learn more if you spend time training. A number called "skill level" measures your ability with each of your skills: the higher the number, the greater your skill. For instance, "Shortsword-17" means a skill level of 17 with the shortsword. When you try to do something, you (or the GM) roll 3d against the appropriate skill, modified for that particular situation. If the number you roll is less than or equal to your modified score for that skill, you succeed! But a roll of 17 or 18 is an automatic failure. For more on skill rolls, modifiers, success, and failure, see Success Rolls.
Each skill is qualified in several ways to indicate what basic attribute represents talent with that skill, how easy the skill is to learn, any special restrictions on who can learn the skill, and whether the skill is broad or narrow in focus.
(TODO lots more...)
Prerequisites
Some skills have other skills as prerequisites. This is the case when an advanced skill is based on, and in some ways an outgrowth of, a basic one. To study the advanced skill, you must have at least one point in the prerequisite skill.
Certain skills also require that you know a prerequisite skill at a minimum skill level. Where this is the case, you must spend the points required to learn the prerequisite skill at the specified level before you can learn the advanced skill.
A few skills have advantages as prerequisites. In order to learn such a skill, you must possess the required advantage. If you do not have the advantage, and cannot acquire it in play, you can never learn that skill.