Postures
Attack: The modifier when making a melee attack from this posture. There is no effect on ranged attacks.
Defense: The modifier to all active defense rolls.
Target: The modifier to hit your torso, groin, or legs with a ranged attack. No penalty to strike other hit locations, if they are visible from that posture.
Movement: The effect on movement. For tactical combat, movement point costs appear in parentheses, and note that a human occupies two hexes while crawling or lying down.
Posture Table
Posture | Attack | Defense | Target | Movement |
---|---|---|---|---|
Standing | Normal | Normal | Normal | Normal; may sprint |
Crouching | -2 | Normal | -2 | 2/3 (+1/2 per hex) |
Kneeling | -2 | -2 | -2 | 1/3 (+2 per hex) |
Crawling | -4* | -3 | -2† | 1/3 (+2 per hex) |
Sitting | -2 | -2 | -2 | None |
Lying Down | -4 | -3 | -2† | 1 yard/second |
* Only reach "C" melee attacks are allowed.
†If attacker is at the same or lower elevation and farther away than his own height, he attacks your torso as if it were half exposed (-2 to hit), and cannot attack your groin, legs, or feet at all. If you also have your head down, he cannot attack your neck, eyes, or face.