Maneuvers Table

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In combat, you may perform one maneuver on your turn. The following table summarizes these maneuvers and their effects.

Maneuver Table

Maneuver Description Active Defense Movement
Aim Aim a ranged weapon to get its Accuracy bonus. Any* Step
All-Out Attack Attack at a bonus or multiple times. None Half Move
All-Out Defense Increased or double defense. Any† Varies
Attack Attack unarmed or with a weapon. Any Step
Change Posture Stand up, sit down, etc. Any None
Concentrate Focus on a mental task. Any* Step
Do Nothing Take no action but recover from stun. Any‡ None
Evaluate Study a foe prior to a melee attack. Any Step
Feint Fake a melee attack. Any Step
Move and Attack Move and attack at a penalty. No Parry Full Move
Move Do nothing but move. Any Full Move
Ready Prepare a weapon or other item. Any Step
Wait Hold yourself in readiness to act. Any Varies

*Taking an active defense may spoil your aim or concentration. †Gives +2 to Dodge, Block, or Parry, or allows two defenses against each attack. ‡Defenses are at -4 if taking Do Nothing due to stun.