Maneuvers Table
In combat, you may perform one maneuver on your turn. The following table summarizes these maneuvers and their effects.
Maneuver Table
Maneuver | Description | Active Defense | Movement |
---|---|---|---|
Aim | Aim a ranged weapon to get its Accuracy bonus. | Any* | Step |
All-Out Attack | Attack at a bonus or multiple times. | None | Half Move |
All-Out Defense | Increased or double defense. | Any† | Varies |
Attack | Attack unarmed or with a weapon. | Any | Step |
Change Posture | Stand up, sit down, etc. | Any | None |
Concentrate | Focus on a mental task. | Any* | Step |
Do Nothing | Take no action but recover from stun. | Any‡ | None |
Evaluate | Study a foe prior to a melee attack. | Any | Step |
Feint | Fake a melee attack. | Any | Step |
Move and Attack | Move and attack at a penalty. | No Parry | Full Move |
Move | Do nothing but move. | Any | Full Move |
Ready | Prepare a weapon or other item. | Any | Step |
Wait | Hold yourself in readiness to act. | Any | Varies |
*Taking an active defense may spoil your aim or concentration. †Gives +2 to Dodge, Block, or Parry, or allows two defenses against each attack. ‡Defenses are at -4 if taking Do Nothing due to stun.