Electric Stun Weapons

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Electric Stun Weapons

Electric stun weapons deliver a high-voltage, low-amperage electric current on contact. A hit means the victim must make a HT-3 roll or be stunned. On a failure, he's incapacitated for as long as the device remains in contact and for (20 - HT) seconds afterward, minimum one second. After that time, he may roll at HT-3 each second to recover. Note that the electric current may start a fire if the target is covered in flammable liquid such as alcohol, gasoline, or many pepper sprays! For other important details, see Nonlethal Electrical Damage.

Cattle Prod (TL7). A cattle prod is 3' long and delivers an electric jolt through contacts on the tip. This is sufficient to burn skin; a successful thrusting attack to an unprotected location does 1d-3 burning damage. While cattle prods aren't legal antipersonnel weapons in most places, they're easily acquired across the U.S. and elsewhere. A prod requires 6×S batteries, which last for thousands of "zaps." LC4.

Stun Gun (TL8). A "stun gun" isn't a gun at all, but a handheld contact device that uses an electric current to disorganize nerve function. Relatively small – just a handgrip with protruding contacts (Holdout -1) – it's sometimes concealed in such everyday items as cell phones. A stun gun requires 2×S batteries, which last for thousands of stuns. Legality is a touchy issue: stun guns are legal defensive weapons (LC4) in many jurisdictions, including most of the U.S., but illegal (LC2) in numerous others, such as in the states of New York, New Jersey, and Hawaii, and in Australia, Canada, India, Japan, and the U.K.

Stun Baton (TL8). A stun baton is a stun gun built into a light baton – mainly to increase reach. It has contacts running along the sides, which allows swung attacks as well as thrusts. A stun baton requires 2×S batteries, which last for thousands of stuns. For LC, see the discussion for stun guns (above).

BRAWLING or DX

TL Weapon Damage Reach Parry Cost Weight ST Notes
8 Stun Gun HT-3(0.5) aff C No $25 0.5 2 [2]

SHORTSWORD (DX-5, Broadsword-2, Force Sword-4, Jitte/Sai-3, Knife-4, Saber-4, Smallsword-4, or Tonfa-3)

TL Weapon Damage Reach Parry Cost Weight ST Notes
7 Cattle Prod 1d-3 burn 1 0 $50 2 3  
  linked HT-3(0.5) aff - - - - - [2]
8 Stun Baton sw-1 cr C, 1 0 $60 2 6  
  or thr-1 cr C, 1 0 - - 6  
  linked HT-3(0.5) aff - - - - - [2]

Notes:

[2] On a failed HT roll, victim is stunned for as long as weapon is in contact plus (20 - HT) seconds longer, and can then roll vs. HT-3 to recover.