Melee Weapons
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Melee weapons are grouped under the skills required to use them. Skill names appear in capital letters, with defaults in parentheses; e.g., "AXE/MACE (DX-5, Flail-4, or Two-Handed Axe/Mace-3)." If there is more than one way to use a weapon, each method gets its own line. If multiple skills let you use a weapon, the weapon appears under each skill. For example, both Staff skill and Two-Handed Sword skill let you wield a quarterstaff – and either lets you swing the staff or thrust with it.
AXE/MACE (DX-5, Flail-4, or Two-Handed Axe/Mace-3)
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
---|---|---|---|---|---|---|---|---|
0 | Axe | sw+2 cut | 1 | 0U | $50 | 4 | 11 | — |
0 | Hatchet | sw cut | 1 | 0 | $40 | 2 | 8 | [1] |
0 | Throwing Axe | sw+2 cut | 1 | 0U | $60 | 4 | 11 | [1] |
2 | Mace | sw+3 cr | 1 | 0U | $50 | 5 | 12 | [1] |
2 | Small Mace | sw+2 cr | 1 | 0U | $35 | 3 | 10 | [1] |
3 | Pick | sw+1 imp | 1 | 0U | $70 | 3 | 10 | [2] |
BOXING, BRAWLING, KARATE, or DX
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
---|---|---|---|---|---|---|---|---|
– | Punch | thr-1 cr | C | 0 | – | – | – | [3] |
1 | Brass Knuckles | thr cr | C | 0 | $10 | 0.25 | – | [3] |
BRAWLING-2, KARATE-2, or DX-2
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
---|---|---|---|---|---|---|---|---|
– | Kick | thr cr | C, 1 | No | – | – | – | [3, 4] |
– | Kick w. Boots | thr+1 cr | C, 1 | No | – | – | – | [3, 4] |
BRAWLING or DX
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
---|---|---|---|---|---|---|---|---|
– | Blunt Teeth | thr-1 cr | C | No | – | – | – | [3] |
– | Fangs | thr-1 imp | C | No | – | – | – | [3] |
– | Sharp Beak | thr-1 pi+ | C | No | – | – | – | [3] |
– | Sharp Teeth | thr-1 cut | C | No | – | – | – | [3] |
– | Striker | var. | var. | var. | – | – | – | See Striker |
1 | Blackjack or Sap | thr cr | C | 0 | $20 | 1 | 7 | [3] |
8 | Stun Gun | HT-3(0.5) aff | C, 1 | No | $100 | 1 | 2 | [5] |
BROADSWORD (DX-5, Force Sword-4, Rapier-4, Saber-4, Shortsword-2, or Two-Handed Sword-4)
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
---|---|---|---|---|---|---|---|---|
0 | Light Club | sw+1 cr | 1 | 0 | $5 | 3 | 10 | — |
or | thr+1 cr | 1 | 0 | – | – | 10 | — | |
2 | Broadsword | sw+1 cut | 1 | 0 | $500 | 3 | 10 | — |
or | thr+1 cr | 1 | 0 | – | – | 10 | — | |
2 | Thrusting Broadsword | sw+1 cut | 1 | 0 | $600 | 3 | 10 | — |
or | thr+2 imp | 1 | 0 | – | – | 10 | — | |
3 | Bastard Sword | sw+1 cut | 1, 2 | 0U | $650 | 5 | 11 | — |
or | thr+1 cr | 2 | 0U | – | – | 11 | — | |
3 | Katana | sw+1 cut | 1, 2 | 0 | $650 | 5 | 11 | — |
or | thr+1 imp | 1 | 0 | – | – | 11 | — | |
3 | Thrusting Bastard Sword | sw+1 cut | 1, 2 | 0U | $750 | 5 | 11 | — |
or | thr+2 imp | 2 | 0U | – | – | 11 | — | |
4 | Cavalry Saber | sw+1 cut | 1 | 0 | $500 | 3 | 10 | — |
or | thr+1 imp | 1 | 0 | – | – | 10 | — |
AXE/MACE (DX-5, Flail-4, or Two-Handed Axe/Mace-3)
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
---|---|---|---|---|---|---|---|---|
0 | Axe sw+2 cut 1 0U $50 4 11
0||align="left"|Hatchet sw cut 1 0 $40 2 8 [1] 0||align="left"|Throwing Axe sw+2 cut 1 0U $60 4 11 [1] 2||align="left"|Mace sw+3 cr 1 0U $50 5 12 [1] 2||align="left"|Small Mace sw+2 cr 1 0U $35 3 10 [1] 3||align="left"|Pick sw+1 imp 1 0U $70 3 10 [2] |
BOXING, BRAWLING, KARATE, or DX
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
---|---|---|---|---|---|---|---|---|
– | Punch thr-1 cr C 0 – – – [3]
1||align="left"|Brass Knuckles thr cr C 0 $10 0.25 – [3] |
BRAWLING-2, KARATE-2, or DX-2
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
---|---|---|---|---|---|---|---|---|
– | Kick thr cr C, 1 No – – – [3, 4]
–||align="left"|Kick w. Boots thr+1 cr C, 1 No – – – [3, 4] |
BRAWLING or DX
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
---|---|---|---|---|---|---|---|---|
– | Blunt Teeth thr-1 cr C No – – – [3]
–||align="left"|Fangs thr-1 imp C No – – – [3] –||align="left"|Sharp Beak thr-1 pi+ C No – – – [3] –||align="left"|Sharp Teeth thr-1 cut C No – – – [3] –||align="left"|Striker var. var. var. – – – See p. 88. 1||align="left"|Blackjack or Sap thr cr C 0 $20 1 7 [3] 8||align="left"|Stun Gun HT-3(0.5) aff C, 1 No $100 1 2 [5] |
BROADSWORD (DX-5, Force Sword-4, Rapier-4, Saber-4, Shortsword-2, or Two-Handed Sword-4)
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
---|---|---|---|---|---|---|---|---|
0 | Light Club sw+1 cr 1 0 $5 3 10 | align="left"|or thr+1 cr 1 0 – – 10
2||align="left"|Broadsword sw+1 cut 1 0 $500 3 10 |
align="left"|or thr+1 cr 1 0 – – 10
2||align="left"|Thrusting Broadsword sw+1 cut 1 0 $600 3 10 |
align="left"|or thr+2 imp 1 0 – – 10
3||align="left"|Bastard Sword sw+1 cut 1, 2 0U $650 5 11 |
align="left"|or thr+1 cr 2 0U – – 11
3||align="left"|Katana sw+1 cut 1, 2 0 $650 5 11 |
align="left"|or thr+1 imp 1 0 – – 11
3||align="left"|Thrusting Bastard Sword sw+1 cut 1, 2 0U $750 5 11 |
align="left"|or thr+2 imp 2 0U – – 11
4||align="left"|Cavalry Saber sw+1 cut 1 0 $500 3 10 |
align="left"|or thr+1 imp 1 0 – – 10 |
FLAIL (DX-6, Axe/Mace-4, or Two-Handed Flail-3)
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
---|---|---|---|---|---|---|---|---|
3 Morningstar sw+3 cr 1 0U $80 6 12 [6] | align="left"|3 Nunchaku sw+1 cr 1 0U $20 2 7 [6] |
FORCE SWORD (DX-5 or any sword skill at -3)
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
---|---|---|---|---|---|---|---|---|
^ | Force Sword 8d(5) burn 1, 2 0 $10,000 2 3 [7] |
GARROTE (DX-4)
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
---|---|---|---|---|---|---|---|---|
0 | Garrote spec. C No $2 neg. – [8] |
KNIFE (DX-4, Force Sword-3, Main-Gauche-3, or Shortsword-3)
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
---|---|---|---|---|---|---|---|---|
0 | Large Knife sw-2 cut C, 1 -1 $40 1 6 | align="left"|or thr imp C -1 – – 6 [1]
0||align="left"|Small Knife sw-3 cut C, 1 -1 $30 0.5 5 |
align="left"|or thr-1 imp C -1 – – 5 [1]
0||align="left"|Wooden Stake thr(0.5) imp C -1 $4 0.5 5 [1] 1||align="left"|Dagger thr-1 imp C -1 $20 0.25 5 [1] |
KUSARI (DX-6, Monowire Whip-3, Two-Handed Flail-4, or Whip-3)
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
---|---|---|---|---|---|---|---|---|
3 | Kusari sw+2 cr 1-4* -2U $70 5 11 [6] |
LANCE (DX-5 or Spear-3)
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
---|---|---|---|---|---|---|---|---|
2 | Lance thr+3 imp 4 No $60 6 12 [9] |
MONOWIRE WHIP (DX-6, Kusari-3, or Whip-3)
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
---|---|---|---|---|---|---|---|---|
^ | Monowire Whip sw+1d-2(10) cut 1-7* -2U $900 0.5 5 |
POLEARM (DX-5, Spear-4, Staff-4, or Two-Handed Axe/Mace-4)
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
---|---|---|---|---|---|---|---|---|
1 | Glaive sw+3 cut 2, 3* 0U $100 8 11‡ | align="left"|or thr+3 imp 1-3* 0U – – 11†
2||align="left"|Naginata sw+2 cut 1, 2* 0U $100 6 9† |
align="left"|or thr+3 imp 2 0 – – 9†
3||align="left"|Halberd sw+5 cut 2, 3* 0U $150 12 13‡ |
align="left"|or sw+4 imp 2, 3* 0U – – 13‡ [2] | align="left"|or thr+3 imp 1-3* 0U – – 12†
3||align="left"|Poleaxe sw+4 cut 2, 3* 0U $120 10 12‡ |
align="left"|or sw+4 cr 2, 3* 0U – – 12‡ |
RAPIER (DX-5, Broadsword-4, Main-Gauche-3, Saber-3, or Smallsword-3)
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
---|---|---|---|---|---|---|---|---|
4 | Rapier thr+1 imp 1, 2 0F $500 2.75 9 |
SABER (DX-5, Broadsword-4, Main-Gauche-3, Rapier-3, Shortsword-4, or Smallsword-3)
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
---|---|---|---|---|---|---|---|---|
4 | Saber sw-1 cut 1 0F $700 2 8 | align="left"|or thr+1 imp 1 0F – – 8 |
SHIELD (DX-4)
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
---|---|---|---|---|---|---|---|---|
0 | Shield Bash thr cr 1 No var. var. –
1||align="left"|Shield Bash w. Spike thr+1 cr 1 No +$20 +5 – |
SHORTSWORD (DX-5, Broadsword-2, Force Sword-4, Jitte/Sai-3, Knife-4, Saber-4, Smallsword-4, or Tonfa-3)
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
---|---|---|---|---|---|---|---|---|
0 | Baton sw cr 1 0 $20 1 6 | align="left"|or thr cr 1 0 – – 6
2||align="left"|Shortsword sw cut 1 0 $400 2 8 |
align="left"|or thr imp 1 0 – – 8
4||align="left"|Cutlass sw cut 1 0 $300 2 8 [10] |
align="left"|or thr imp 1 0 – – 8
7||align="left"|Cattle Prod 1d-3 burn 1 0 $50 2 3 |
align="left"|linked HT-3(0.5) aff – – – – – [5] |
SMALLSWORD (DX-5, Main-Gauche-3, Rapier-3, Saber-3, or Shortsword-4)
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
---|---|---|---|---|---|---|---|---|
0 | Short Staff sw cr 1 0F $20 1 6 | align="left"|or thr cr 1 0F – – 6
4||align="left"|Smallsword thr+1 imp 1 0F $400 1.5 5 |
SPEAR (DX-5, Polearm-4, or Staff-2)
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
---|---|---|---|---|---|---|---|---|
0 | Spear thr+2 imp 1* 0 $40 4 9 [1] | align="left"|two hands thr+3 imp 1, 2* 0 – – 9†
1||align="left"|Javelin thr+1 imp 1 0 $30 2 6 [1] 2||align="left"|Long Spear thr+2 imp 2, 3* 0U $60 5 10 |
align="left"|two hands thr+3 imp 2, 3* 0 – – 10† |
STAFF (DX-5, Polearm-4, or Spear-2)
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
---|---|---|---|---|---|---|---|---|
0 | Quarterstaff sw+2 cr 1, 2 +2 $10 4 7† | align="left"|or thr+2 cr 1, 2 +2 – – 7†
2||align="left"|Naginata sw+2 cr 1, 2 0U $100 6 9† Blunt end. |
align="left"|or thr+2 cr 1, 2 0 – – 9† |
TWO-HANDED AXE/MACE (DX-5, Axe/Mace-3, Polearm-4, or Two-Handed Flail-4)
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
---|---|---|---|---|---|---|---|---|
0 | Maul sw+4 cr 1, 2* 0U $80 12 13‡
1||align="left"|Great Axe sw+3 cut 1, 2* 0U $100 8 12‡ 1||align="left"|Scythe sw+2 cut 1 0U $15 5 11‡ |
align="left"|or sw imp 1 0U – – 11‡ [2]
3||align="left"|Warhammer sw+3 imp 1, 2* 0U $100 7 12‡ [2] 6||align="left"|Chainsaw sw+1d cut 1 No $150 13 10‡ [11] |
TWO-HANDED FLAIL (DX-6, Flail-3, Kusari-4, or Two-Handed Axe/Mace-4)
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
---|---|---|---|---|---|---|---|---|
2 | Flail sw+4 cr 1, 2* 0U $100 8 13† [6] |
TWO-HANDED SWORD (DX-5, Broadsword-4, or Force Sword-4)
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
---|---|---|---|---|---|---|---|---|
0 | Quarterstaff sw+2 cr 1, 2 0 $10 4 9† | align="left"|or thr+1 cr 2 0 – – 9†
2||align="left"|Naginata sw+3 cut 2 0U $100 6 9† |
align="left"|or thr+3 imp 2 0 – – 9†
3||align="left"|Bastard Sword sw+2 cut 1, 2 0 $650 5 10† |
align="left"|or thr+2 cr 2 0 – – 10†
3||align="left"|Greatsword sw+3 cut 1, 2 0 $800 7 12† |
align="left"|or thr+2 cr 2 0 – – 12†
3||align="left"|Katana sw+2 cut 1, 2 0 $650 5 10† |
align="left"|or thr+1 imp 1 0 – – 10†
3||align="left"|Thrusting Bastard Sword sw+2 cut 1, 2 0 $750 5 10† |
align="left"|or thr+3 imp 2 0 – – 10†
3||align="left"|Thrusting Greatsword sw+3 cut 1, 2 0 $900 7 12† |
align="left"|or thr+3 imp 2 0 – – 12† |
WHIP (DX-5, Kusari-3, or Monowire Whip-3)
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
---|---|---|---|---|---|---|---|---|
1 | Whip | sw-2(0.5) cr | 1-7* | -2U | $20 | 2 | var. | [12] |
Notes
[1] Can be thrown. See Muscle-Powered Ranged Weapon Table.
[2] May get stuck; see Picks.
[3] Brawling increases all unarmed damage; Claws and Karate improve damage with punches and kicks (Claws don't affect damage with brass knuckles or boots); and Boxing improves punching damage.
[4] If you miss with a kick, roll vs. DX to avoid falling.
[5] On a failed HT roll, victim is stunned for as long as weapon is in contact plus (20 - HT) seconds longer, and then can roll vs. HT-3 to recover.
[6] Attempts to parry flails are at -4, and fencing weapons ("F" parry) cannot parry at all! Attempts to block flails are at -2. A nunchaku is small, and gives half these penalties.
[7] This is an energy blade. Take a Ready maneuver to activate/deactivate. The blade cannot break, and damages any weapon or body part it parries or which parries or blocks it. Extra energy cells cost $100, weigh 0.5 lb., and last 300 seconds.
[8] A piece of rope used to strangle; see Garrotes.
[9] Damage increases in a mounted charge; see Cavalry Weapons.
[10] Hilt counts as brass knuckles in close combat.
[11] Noisy! Runs for two hours on half a gallon of gasoline.
[12] Specify maximum reach (up to 7 yards) when bought. Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply; be sure to see Whips.
Ultra-Tech Melee Weapons
- Electric Stun Wands (TL9)
- Force Swords (TL11^)
- Hyperdense Blades (TL11)
- Monowire Blade (TL9^)
- Monowire Whip (TL9^)
- Monowire Switchblade (TL10^)
- Neurolash (TL10)
- Nanothorn Blades (TL)
- Stasis Switchblade (TL12^)
- Superfine Blade (TL9)
- Vibroblade (TL10)