Carousing

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HT/Easy

Default: HT-4.

This is the skill of socializing, partying, etc. A successful Carousing roll, under the right circumstances, gives you a +2 bonus on a request for aid or information, or just on a general reaction. A failed roll means you made a fool of yourself in some way; you get a -2 penalty on any reaction roll made by those you caroused with. If you do your carousing in the wrong places, a failed roll can have other dangers!

Modifiers: Up to +3 for buying drinks or other entertainment for your fellow carousers; -3 for Killjoy; -3 for Low Empathy; -1 to -4 for Shyness.