360° Vision

From gurps
Revision as of 16:16, 22 January 2014 by Np (talk | contribs)
Jump to navigation Jump to search

25 points

You have a 360° field of vision. You have no penalty to defend against attacks from the sides or rear. You can attack foes to your sides or rear without making a Wild Swing, but you are at -2 to hit due to the clumsy angle of attack (note that some Karate techniques do not suffer this penalty). Finally, you are at +5 to detect Shadowing attempts, and are never surprised by a danger that comes from behind, unless it also is concealed from sight.

Extra eyes are merely a special effect of this trait – you can have any number of eyes, but the point cost remains the same.

Special Limitations

Easy to Hit: Your eyes are on stalks, unusually large, or otherwise more vulnerable to attack. Others can target your eyes from within their arc of vision at only -6 to hit. -20%.