Peripheral Vision

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15 points

You have an unusually wide field of vision. You can see a 180° arc in front of you without turning your head, and have 30° of peripheral vision to either side of that. This gives you a 240° "arc of vision" for observation and ranged attacks. The figure above shows the arc of vision for a normal character (white) and for someone with Peripheral Vision (gray plus white). If you are playing with a battle map, you can make melee attacks into "side" ("right" and "left") hexes as well as "front" hexes – although a one-handed attack to the opposite side (e.g., attacking your left hex with your right hand) is clumsy and considered a Wild Swing. You still cannot attack a foe directly behind you except with a Wild Swing.

This also helps on defense! If you are attacked from a "side" hex, you defend at no penalty. Even against attacks from the rear, your active defense is only at -2.

Out of combat, you get +3 to all rolls to detect Shadowing attempts or ambushes from behind, and the GM will always make a Vision roll for you to spot dangers "behind your back."

Special Limitations

Easy to Hit: Your eyes are on stalks, unusually large, or otherwise more vulnerable to attack. Others can target your eyes from within their arc of vision at only -6 to hit. -20%.