Pets and Trained Animals

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Pets and Trained Animals

Ordinary trained animals are property purchased with cash, not advantages bought with points. The GM controls their actions – but the better a beast's training, the more likely it is to do what its owner wishes.

These rules do not apply to unique animal companions, such as familiars. For a creature like that, determine its point total as a character, and then see Allies to find its point cost as an advantage.

Animal Training

TODO

Value of Trained Animals

TODO

Riding and Draft Animals

TODO

Camels

TODO

Donkeys, Horses, and Mules

TODO

Saddle Horse

An ordinary riding horse.

ST 21; DX 9; IQ 3; HT 11.
Will 10; Per 12; Speed 5; Dodge 8; Move 6.
SM +1 (3 hexes); 1,200 lbs.
Traits: Domestic Animal; Enhanced Move 1 (Ground Speed 12); Hooves; Peripheral Vision; Quadruped; Weak Bite.
Skills: Mount-11.
Cost: $1,200.

Elephants

TODO

Oxen

Oxen are steers trained to work in the fields. They are hardier and easier to keep than horses.

ST 27; DX 8; IQ 3; HT 12.
Will 12; Per 10; Speed 5; Dodge 8; Move 4.
SM +2 (3 hexes); 2,500 lbs.
Traits: Domestic Animal; DR 2 (Skull only); Enhanced Move 1 (Ground Speed 8); Impaling Striker (Horns); Neutered; Quadruped; Weak Bite.
Skills: Mount-11.
Cost: $1,500.