Fantasy

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1. Planning the Campaign

Genres

Settings

Scope

2. The Supernatural

Magic

Magical Objects

Magical Beings

Magical Realms

The Dead

3. Worlds

Frames

Playing with Maps

Magical Landscapes

Plants and Animals

Monsters

Races and Cultures

Magic and Technology

Civilizations

4. Histories

Frames

Playing with Timelines

Historical Eras

Disturbances

Shadows of the Past

5. Localities

Settlements

Services

6. Characters

Campaign Styles and Point Values

Racial Templates

Occupational Templates

Advantages, Disadvantages, and Skills

Wealth and Status

Equipment

7. Magical Arts

Uses of Magic

The Structure of Magic

Systems of Magic

Expanded Spell Lists

Magical Pluralism: How to Use This Chapter

8. Storylines

Adventures

Subplots

War in Fantasy Settings

9. Roma Arcana

Appendixes