Trademark Move

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Trademark Move


1 point

A Trademark Move is a prescription for a full turn’s worth of combat actions. Write down every detail when you buy it; e.g., "All-Out Attack (Strong) using Broadsword, for 2d+3 cutting, thrown as a Rapid Strike with a chop to the neck, at skill 13, followed by a Deceptive slash at the torso giving -2 defenses, at skill 14." Damage and attack rolls can improve with ST, DX, and skill, but all weapons, maneuvers, combat options, and hit locations remain fixed. In return for committing a point to such a specific move, you’re at +1 on all skill rolls made to execute it exactly as written – no substitutions. A Trademark Move must be distinctive – no "Attack with Broadsword to torso." The GM is free to forbid one that isn't!