Game Mastering
The Game Master (GM) is the referee of a roleplaying game. But that's putting it too simply. He is like a mystery writer...a storyteller... an umpire...a cosmic bookkeeper...the "house" at a gambling casino...and (to the characters) a minor deity. The GM is the final authority. Rules are guidelines...the designers' opinion about how things ought to go. But as long as the GM is fair and consistent, he can change any number, any cost, any rule. His word is law!
Many things are left up to the GM to decide. A game world gets realism from its completeness. The GM adds all the details that make it come alive. With a good GM, even a bad set of rules can be a lot of fun. With a good set, the sky's the limit. We semi-modestly believe that GURPS is a very good set of rules indeed – but without the GM, the rules are nothing.
- Customizing the Rules
- Genre
- Choosing a Campaign Type
- Power Level
- High-Powered Campaigns
- The Cinematic Campaign
- Starting a Game Session
- Running the Game
- Ending a Play Session
- Writing Your Own Adventures