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Contents
1 AXE/MACE (DX-5, Flail-4, or Two-Handed Axe/Mace-3)
2 BOXING, BRAWLING, KARATE, or DX
3 BRAWLING-2, KARATE-2, or DX-2
4 BRAWLING or DX
5 BROADSWORD (DX-5, Force Sword-4, Rapier-4, Saber-4, Shortsword-2, or Two-Handed Sword-4)
6 AXE/MACE (DX-5, Flail-4, or Two-Handed Axe/Mace-3)
7 BOXING, BRAWLING, KARATE, or DX
8 BRAWLING-2, KARATE-2, or DX-2
9 BRAWLING or DX
10 BROADSWORD (DX-5, Force Sword-4, Rapier-4, Saber-4, Shortsword-2, or Two-Handed Sword-4)
11 FLAIL (DX-6, Axe/Mace-4, or Two-Handed Flail-3)
12 FORCE SWORD (DX-5 or any sword skill at -3)
13 GARROTE (DX-4)
14 KNIFE (DX-4, Force Sword-3, Main-Gauche-3, or Shortsword-3)
15 KUSARI (DX-6, Monowire Whip-3, Two-Handed Flail-4, or Whip-3)
16 LANCE (DX-5 or Spear-3)
17 MONOWIRE WHIP (DX-6, Kusari-3, or Whip-3)
18 POLEARM (DX-5, Spear-4, Staff-4, or Two-Handed Axe/Mace-4)
19 RAPIER (DX-5, Broadsword-4, Main-Gauche-3, Saber-3, or Smallsword-3)
20 SABER (DX-5, Broadsword-4, Main-Gauche-3, Rapier-3, Shortsword-4, or Smallsword-3)
21 SHIELD (DX-4)
22 SHORTSWORD (DX-5, Broadsword-2, Force Sword-4, Jitte/Sai-3, Knife-4, Saber-4, Smallsword-4, or Tonfa-3)
23 SMALLSWORD (DX-5, Main-Gauche-3, Rapier-3, Saber-3, or Shortsword-4)
24 SPEAR (DX-5, Polearm-4, or Staff-2)
25 STAFF (DX-5, Polearm-4, or Spear-2)
26 TWO-HANDED AXE/MACE (DX-5, Axe/Mace-3, Polearm-4, or Two-Handed Flail-4)
27 TWO-HANDED FLAIL (DX-6, Flail-3, Kusari-4, or Two-Handed Axe/Mace-4)
28 TWO-HANDED SWORD (DX-5, Broadsword-4, or Force Sword-4)
29 WHIP (DX-5, Kusari-3, or Monowire Whip-3)
30 Notes
31 Ultra-Tech Melee Weapons
Melee weapons are grouped under the skills required to use them. Skill names appear in capital letters, with defaults in parentheses; e.g., "AXE/MACE (DX -5, Flail -4, or Two-Handed Axe/Mace -3)." If there is more than one way to use a weapon, each method gets its own line. If multiple skills let you use a weapon, the weapon appears under each skill. For example, both Staff skill and Two-Handed Sword skill let you wield a quarterstaff – and either lets you swing the staff or thrust with it.
AXE/MACE (DX-5, Flail-4, or Two-Handed Axe/Mace-3)
TL
Weapon
Damage
Reach
Parry
Cost
Weight
ST
Notes
0
Axe
sw+2 cut
1
0U
$50
4
11
—
0
Hatchet
sw cut
1
0
$40
2
8
[1]
0
Throwing Axe
sw+2 cut
1
0U
$60
4
11
[1]
2
Mace
sw+3 cr
1
0U
$50
5
12
[1]
2
Small Mace
sw+2 cr
1
0U
$35
3
10
[1]
3
Pick
sw+1 imp
1
0U
$70
3
10
[2]
BOXING, BRAWLING, KARATE, or DX
TL
Weapon
Damage
Reach
Parry
Cost
Weight
ST
Notes
–
Punch
thr-1 cr
C
0
–
–
–
[3]
1
Brass Knuckles
thr cr
C
0
$10
0.25
–
[3]
BRAWLING-2, KARATE-2, or DX-2
TL
Weapon
Damage
Reach
Parry
Cost
Weight
ST
Notes
–
Kick
thr cr
C, 1
No
–
–
–
[3, 4]
–
Kick w. Boots
thr+1 cr
C, 1
No
–
–
–
[3, 4]
BRAWLING or DX
TL
Weapon
Damage
Reach
Parry
Cost
Weight
ST
Notes
–
Blunt Teeth
thr-1 cr
C
No
–
–
–
[3]
–
Fangs
thr-1 imp
C
No
–
–
–
[3]
–
Sharp Beak
thr-1 pi+
C
No
–
–
–
[3]
–
Sharp Teeth
thr-1 cut
C
No
–
–
–
[3]
–
Striker
var.
var.
var.
–
–
–
See Striker
1
Blackjack or Sap
thr cr
C
0
$20
1
7
[3]
8
Stun Gun
HT-3(0.5) aff
C, 1
No
$100
1
2
[5]
BROADSWORD (DX-5, Force Sword-4, Rapier-4, Saber-4, Shortsword-2, or Two-Handed Sword-4)
TL
Weapon
Damage
Reach
Parry
Cost
Weight
ST
Notes
0
Light Club
sw+1 cr
1
0
$5
3
10
—
or
thr+1 cr
1
0
–
–
10
—
2
Broadsword
sw+1 cut
1
0
$500
3
10
—
or
thr+1 cr
1
0
–
–
10
—
2
Thrusting Broadsword
sw+1 cut
1
0
$600
3
10
—
or
thr+2 imp
1
0
–
–
10
—
3
Bastard Sword
sw+1 cut
1, 2
0U
$650
5
11
—
or
thr+1 cr
2
0U
–
–
11
—
3
Katana
sw+1 cut
1, 2
0
$650
5
11
—
or
thr+1 imp
1
0
–
–
11
—
3
Thrusting Bastard Sword
sw+1 cut
1, 2
0U
$750
5
11
—
or
thr+2 imp
2
0U
–
–
11
—
4
Cavalry Saber
sw+1 cut
1
0
$500
3
10
—
or
thr+1 imp
1
0
–
–
10
—
AXE/MACE (DX-5, Flail-4, or Two-Handed Axe/Mace-3)
TL
Weapon
Damage
Reach
Parry
Cost
Weight
ST
Notes
0
Axe sw+2 cut 1 0U $50 4 11
0||align="left"|Hatchet sw cut 1 0 $40 2 8 [1]
0||align="left"|Throwing Axe sw+2 cut 1 0U $60 4 11 [1]
2||align="left"|Mace sw+3 cr 1 0U $50 5 12 [1]
2||align="left"|Small Mace sw+2 cr 1 0U $35 3 10 [1]
3||align="left"|Pick sw+1 imp 1 0U $70 3 10 [2]
BOXING, BRAWLING, KARATE, or DX
TL
Weapon
Damage
Reach
Parry
Cost
Weight
ST
Notes
–
Punch thr-1 cr C 0 – – – [3]
1||align="left"|Brass Knuckles thr cr C 0 $10 0.25 – [3]
BRAWLING-2, KARATE-2, or DX-2
TL
Weapon
Damage
Reach
Parry
Cost
Weight
ST
Notes
–
Kick thr cr C, 1 No – – – [3, 4]
–||align="left"|Kick w. Boots thr+1 cr C, 1 No – – – [3, 4]
BRAWLING or DX
TL
Weapon
Damage
Reach
Parry
Cost
Weight
ST
Notes
–
Blunt Teeth thr-1 cr C No – – – [3]
–||align="left"|Fangs thr-1 imp C No – – – [3]
–||align="left"|Sharp Beak thr-1 pi+ C No – – – [3]
–||align="left"|Sharp Teeth thr-1 cut C No – – – [3]
–||align="left"|Striker var. var. var. – – – See p. 88.
1||align="left"|Blackjack or Sap thr cr C 0 $20 1 7 [3]
8||align="left"|Stun Gun HT-3(0.5) aff C, 1 No $100 1 2 [5]
BROADSWORD (DX-5, Force Sword-4, Rapier-4, Saber-4, Shortsword-2, or Two-Handed Sword-4)
TL
Weapon
Damage
Reach
Parry
Cost
Weight
ST
Notes
0
Light Club sw+1 cr 1 0 $5 3 10
align="left"|or thr+1 cr 1 0 – – 10
2||align="left"|Broadsword sw+1 cut 1 0 $500 3 10
align="left"|or thr+1 cr 1 0 – – 10
2||align="left"|Thrusting Broadsword sw+1 cut 1 0 $600 3 10
align="left"|or thr+2 imp 1 0 – – 10
3||align="left"|Bastard Sword sw+1 cut 1, 2 0U $650 5 11
align="left"|or thr+1 cr 2 0U – – 11
3||align="left"|Katana sw+1 cut 1, 2 0 $650 5 11
align="left"|or thr+1 imp 1 0 – – 11
3||align="left"|Thrusting Bastard Sword sw+1 cut 1, 2 0U $750 5 11
align="left"|or thr+2 imp 2 0U – – 11
4||align="left"|Cavalry Saber sw+1 cut 1 0 $500 3 10
align="left"|or thr+1 imp 1 0 – – 10
FLAIL (DX-6, Axe/Mace-4, or Two-Handed Flail-3)
TL
Weapon
Damage
Reach
Parry
Cost
Weight
ST
Notes
3 Morningstar sw+3 cr 1 0U $80 6 12 [6]
align="left"|3 Nunchaku sw+1 cr 1 0U $20 2 7 [6]
FORCE SWORD (DX-5 or any sword skill at -3)
TL
Weapon
Damage
Reach
Parry
Cost
Weight
ST
Notes
^
Force Sword 8d(5) burn 1, 2 0 $10,000 2 3 [7]
GARROTE (DX-4)
TL
Weapon
Damage
Reach
Parry
Cost
Weight
ST
Notes
0
Garrote spec. C No $2 neg. – [8]
KNIFE (DX-4, Force Sword-3, Main-Gauche-3, or Shortsword-3)
TL
Weapon
Damage
Reach
Parry
Cost
Weight
ST
Notes
0
Large Knife
sw-2 cut
C, 1
-1
$40
1
6
—
or thr imp
C
-1
–
–
6
[1]
0
Small Knife
sw-3 cut
C, 1
-1
$30
0.5
5
—
or thr-1 imp
C
-1
–
–
5
[1]
0
Wooden Stake
thr(0.5) imp
C
-1
$4
0.5
5
[1]
or thr imp
C
-1
–
–
6
[1]
1
Dagger
thr-1 imp
C
-1
$20
0.25
5
[1]
KUSARI (DX-6, Monowire Whip-3, Two-Handed Flail-4, or Whip-3)
TL
Weapon
Damage
Reach
Parry
Cost
Weight
ST
Notes
3
Kusari sw+2 cr 1-4* -2U $70 5 11 [6]
LANCE (DX-5 or Spear-3)
TL
Weapon
Damage
Reach
Parry
Cost
Weight
ST
Notes
2
Lance thr+3 imp 4 No $60 6 12 [9]
MONOWIRE WHIP (DX-6, Kusari-3, or Whip-3)
TL
Weapon
Damage
Reach
Parry
Cost
Weight
ST
Notes
^
Monowire Whip sw+1d-2(10) cut 1-7* -2U $900 0.5 5
POLEARM (DX-5, Spear-4, Staff-4, or Two-Handed Axe/Mace-4)
TL
Weapon
Damage
Reach
Parry
Cost
Weight
ST
Notes
1
Glaive sw+3 cut 2, 3* 0U $100 8 11‡
align="left"|or thr+3 imp 1-3* 0U – – 11†
2||align="left"|Naginata sw+2 cut 1, 2* 0U $100 6 9†
align="left"|or thr+3 imp 2 0 – – 9†
3||align="left"|Halberd sw+5 cut 2, 3* 0U $150 12 13‡
align="left"|or sw+4 imp 2, 3* 0U – – 13‡ [2]
align="left"|or thr+3 imp 1-3* 0U – – 12†
3||align="left"|Poleaxe sw+4 cut 2, 3* 0U $120 10 12‡
align="left"|or sw+4 cr 2, 3* 0U – – 12‡
RAPIER (DX-5, Broadsword-4, Main-Gauche-3, Saber-3, or Smallsword-3)
TL
Weapon
Damage
Reach
Parry
Cost
Weight
ST
Notes
4
Rapier thr+1 imp 1, 2 0F $500 2.75 9
SABER (DX-5, Broadsword-4, Main-Gauche-3, Rapier-3, Shortsword-4, or Smallsword-3)
TL
Weapon
Damage
Reach
Parry
Cost
Weight
ST
Notes
4
Saber sw-1 cut 1 0F $700 2 8
align="left"|or thr+1 imp 1 0F – – 8
SHIELD (DX-4)
TL
Weapon
Damage
Reach
Parry
Cost
Weight
ST
Notes
0
Shield Bash
thr cr
1
No
var.
var.
–
—
1
Shield Bash w. Spike
thr+1 cr
1
No
+$20
+5
–
—
SHORTSWORD (DX-5, Broadsword-2, Force Sword-4, Jitte/Sai-3, Knife-4, Saber-4, Smallsword-4, or Tonfa-3)
TL
Weapon
Damage
Reach
Parry
Cost
Weight
ST
Notes
0
Baton
sw cr
1
0
$20
1
6
—
or
thr cr
1
0
–
–
6
—
2
Shortsword
sw cut
1
0
$400
2
8
—
or
thr imp
1
0
–
–
8
—
4
Cutlass
sw cut
1
0
$300
2
8
[10]
or thr imp
1
0
–
–
8
—
7
Cattle Prod
1d-3 burn
1
0
$50
2
3
—
linked
HT-3(0.5) aff
–
–
–
–
–
[5]
SMALLSWORD (DX-5, Main-Gauche-3, Rapier-3, Saber-3, or Shortsword-4)
TL
Weapon
Damage
Reach
Parry
Cost
Weight
ST
Notes
0
Short Staff sw cr 1 0F $20 1 6
align="left"|or thr cr 1 0F – – 6
4||align="left"|Smallsword thr+1 imp 1 0F $400 1.5 5
SPEAR (DX-5, Polearm-4, or Staff-2)
TL
Weapon
Damage
Reach
Parry
Cost
Weight
ST
Notes
0
Spear thr+2 imp 1* 0 $40 4 9 [1]
align="left"|two hands thr+3 imp 1, 2* 0 – – 9†
1||align="left"|Javelin thr+1 imp 1 0 $30 2 6 [1]
2||align="left"|Long Spear thr+2 imp 2, 3* 0U $60 5 10
align="left"|two hands thr+3 imp 2, 3* 0 – – 10†
STAFF (DX-5, Polearm-4, or Spear-2)
TL
Weapon
Damage
Reach
Parry
Cost
Weight
ST
Notes
0
Quarterstaff sw+2 cr 1, 2 +2 $10 4 7†
align="left"|or thr+2 cr 1, 2 +2 – – 7†
2||align="left"|Naginata sw+2 cr 1, 2 0U $100 6 9† Blunt end.
align="left"|or thr+2 cr 1, 2 0 – – 9†
TWO-HANDED AXE/MACE (DX-5, Axe/Mace-3, Polearm-4, or Two-Handed Flail-4)
TL
Weapon
Damage
Reach
Parry
Cost
Weight
ST
Notes
0
Maul
sw+4 cr
1, 2*
0U
$80
12
13‡
—
1
Great Axe
sw+3 cut
1, 2*
0U
$100
8
12‡
—
1
Scythe
sw+2 cut
1
0U
$15
5
11‡
—
or
sw imp
1
0U
–
–
11‡
[2]
3
Warhammer
sw+3 imp
1, 2*
0U
$100
7
12‡
[2]
6
Chainsaw
sw+1d cut
1
No
$150
13
10‡
[11]
TWO-HANDED FLAIL (DX-6, Flail-3, Kusari-4, or Two-Handed Axe/Mace-4)
TL
Weapon
Damage
Reach
Parry
Cost
Weight
ST
Notes
2
Flail sw+4 cr 1, 2* 0U $100 8 13† [6]
TWO-HANDED SWORD (DX-5, Broadsword-4, or Force Sword-4)
TL
Weapon
Damage
Reach
Parry
Cost
Weight
ST
Notes
0
Quarterstaff sw+2 cr 1, 2 0 $10 4 9†
align="left"|or thr+1 cr 2 0 – – 9†
2||align="left"|Naginata sw+3 cut 2 0U $100 6 9†
align="left"|or thr+3 imp 2 0 – – 9†
3||align="left"|Bastard Sword sw+2 cut 1, 2 0 $650 5 10†
align="left"|or thr+2 cr 2 0 – – 10†
3||align="left"|Greatsword sw+3 cut 1, 2 0 $800 7 12†
align="left"|or thr+2 cr 2 0 – – 12†
3||align="left"|Katana sw+2 cut 1, 2 0 $650 5 10†
align="left"|or thr+1 imp 1 0 – – 10†
3||align="left"|Thrusting Bastard Sword sw+2 cut 1, 2 0 $750 5 10†
align="left"|or thr+3 imp 2 0 – – 10†
3||align="left"|Thrusting Greatsword sw+3 cut 1, 2 0 $900 7 12†
align="left"|or thr+3 imp 2 0 – – 12†
WHIP (DX-5, Kusari-3, or Monowire Whip-3)
TL
Weapon
Damage
Reach
Parry
Cost
Weight
ST
Notes
1
Whip
sw-2(0.5) cr
1-7*
-2U
$20
2
var.
[12]
Notes
[1] Can be thrown. See Muscle-Powered Ranged Weapon Table .
[2] May get stuck; see Picks .
[3] Brawling increases all unarmed damage; Claws and Karate improve damage with punches and kicks (Claws don't affect damage with brass knuckles or boots); and Boxing improves punching damage.
[4] If you miss with a kick, roll vs. DX to avoid falling.
[5] On a failed HT roll, victim is stunned for as long as weapon is in contact plus (20 - HT) seconds longer, and then can roll vs. HT-3 to recover.
[6] Attempts to parry flails are at -4, and fencing weapons ("F" parry) cannot parry at all! Attempts to block flails are at -2. A nunchaku is small, and gives half these penalties.
[7] This is an energy blade. Take a Ready maneuver to activate/deactivate. The blade cannot break, and damages any weapon or body part it parries or which parries or blocks it. Extra energy cells cost $100, weigh 0.5 lb., and last 300 seconds.
[8] A piece of rope used to strangle; see Garrotes .
[9] Damage increases in a mounted charge; see Cavalry Weapons .
[10] Hilt counts as brass knuckles in close combat.
[11] Noisy! Runs for two hours on half a gallon of gasoline.
[12] Specify maximum reach (up to 7 yards) when bought. Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply; be sure to see Whips .
Ultra-Tech Melee Weapons