Channeling
Channeling
10 points
You can become a conduit for the spirit world, allowing spirits to speak through you. To do so, you must enter a trance, achieved through one minute of concentration and a Will roll (at +2 if you have Autotrance). You are unaware of the world around you while you are in this state.
Once you have entered your trance, any spirit in the immediate vicinity can enter your body and use it to speak or write messages. The GM controls what the spirit does or says. The spirit answers questions put to it by others, but it is not bound to tell the truth.
This is a minor form of possession: the spirit can use your body only to communicate. However, if it has the Possession ability, it is considered to be touching you, and can attempt full possession while you are in a trance. You are considered "wary," and thus get +5 to resist.
Channeling normally lets the user serve as a conduit to the spirit world, but the GM may permit variant forms that enable contact with the dream world, the past, parallel universes, cyberspace, etc., instead. Each form of Channeling is a separate advantage.
Alternatives
To speak with spirits, take Medium. Those who experience possession by a spirit that grants superhuman capabilities should take an Alternate Form (see Shapeshifting) – possibly with the Uncontrollable limitation – that represents their possessed self.
New Special Enhancement
- Aware: You remain aware of the world when using your ability, and can move and act normally while spirits speak through you. +50%.
New Special Limitations
Channeling often requires a ritual or séance to use. If so, add Preparation Required. Another limitation is common in many settings:
- Specialized: You can only channel one specific class of spirits. Possibilities include angels, demons, elementals, faerie, ghosts, and anything else the GM wishes to allow. -50%.
Powering Up
Channeling suits almost any supernatural power. Talent adds to Will rolls to enter the trance and resist Possession (or other mental attacks) by channeled entities.