Projection

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Projection

Projection – an enhancement for Clairsentience, a limitation for Insubstantiality, Jumper, and Warp – makes it possible to send forth a projection while the body lies unconscious in the physical world. The projection's visibility and potency depend on the underlying advantage, but a few rules always apply.

Most importantly, the body isn't in suspended animation. If the projector must eat and drink, he'll suffer starvation or dehydration if he stays away for too long, unless he arranges for artificial feeding. (The GM can always let projections take sustenance – spirit energy, astral food, or whatever – that satisfies these needs, if it suits the setting.) If the projector must breathe, his comatose body needs air, too.

Anything that can injure or fatigue the body has its usual effects while the projector is away. Similarly, lack of sleep, attacks enhanced with Affects Insubstantial, and so on affect the projection. All HP and FP losses come out of the same pool, regardless of which form suffers them. The projection suffers any negative effects: shock, stunning, etc. If the projection would become "unconscious," it vanishes instead. The mind snaps back to the body, which remains unconscious until it recovers.

If death results, consequences depend on which form suffered the killing injury. If this was the projection, the projector's personality and mind are gone, but his body may survive as a mindless husk; use the Mortal Wounds rules, but the victim can never awaken. If the body died, the projector gets a Will-15 roll, modified by Talent, at the moment of death. Success means he swaps his projection ability for the Astral Entity meta-trait and becomes a "ghost" in the realm his projection was in. Failure means he's just dead.

Projected Form: These rules also apply to Alternate Form with Projected Form. However, both forms are physical, and if either dies, both do. If HP or FP differ, use the unconscious body's scores and scale all losses in projected form proportionally; e.g., if a man with 10 HP has 20 HP as a beast, and loses 8 HP in beast form, he marks off 4 HP.
Compartmentalized Mind: Projectors with this trait send out all instances of their mind when they project. They can't "leave behind" a mind to control their body. To get two conscious bodies, take Duplication.