Cybersuit

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Cybersuit (TL11)

An advanced form of "smart" body armor, the cybersuit resembles a skin-tight vacc suit with a small backpack. Its armor is a multi-layered, three-dimensional molecular weave of diamond-based fibers with microscopic computer-controlled electric motors. The fabric of the suit acts like artificial muscle, reading the wearer's every movement with pressure sensors, then duplicating each movement instantly and without resistance. More pressure sensors covering the suit's surface feel the shape of whatever the user touches and transmit it through the suit.

The suit's muscles are normally programmed to match the user's normal strength and running or jumping ability, but the user can set it to amplify ST and mobility instead. If the user lacks Battlesuit skill, he may choose to deactivate the suit's strength-augmentation feature (removing the ST enhancement and Super Jump). If so, no DX penalties are applied for lack of skill. Even without strength augmentation, suit weight does not count toward encumbrance.

Cybersuits incorporate a built-in responsive clothing feature, and can perform minor fitting adjustments so that "one size fits all." It takes only three seconds to don and one second to remove. The suit incorporates a dynamic chameleon surface that automatically changes color, pattern and infrared signature to blend in with its surroundings. If the wearer desires, he can use voice control to override the suit chameleon circuits. Civilian spacers often use this feature to decorate their suits with garish colors or designs.

Its built-in systems include a filter mask, hearing protection, a hyperspectral visor, a small radio, infrared cloaking, radar stealth, and a tactical ESM. It is sealed and provides vacuum support. The suit itself is also a standard computer with the printed option. Like the space biosuit, the cybersuit absorbs sunlight and recycles waste and exhaled carbon dioxide, giving it an extended air and water supply. The suit's backpack also includes a D cell, good for a day of operation without sunlight, and a week's supply of concentrated rations.

Any cybersuit may also incorporate smartsuit options.

Cybersuit (TL11-12)

This is the standard cybersuit. In some TL11 societies, cybersuits might be the most common form of light military armor; they might also be worn by space explorers, belters, and traders. The suit's augmentation grants the wearer Lifting and Striking ST+5 (+8 at TL12), Basic Move +1, and Super Jump 1. The suit provides climate control (-459° F to 250°F), pressure support (30 atm.), and radiation protection (PF 5).

Military Cybersuit (TL11)

A tougher, thicker cybersuit with greater strength augmentation and tougher armor made of flexible sapphiroid-diamondoid material. It takes three seconds to put on and one second to remove. The entire suit acts as artificial muscle, granting its user Lifting and Striking ST+10, Basic Move +1, and Super Jump 2.

The suit adds tactical ESM, infrared cloaking, and radar stealth to the features of the civilian model. Its flexible printed computer is also upgraded from standard to microframe.

The suit is sealed and provides vacuum support, powered by a small radiothermal generator for up to 10 years. The suit provides climate control (-459° F to 1,000°F), pressure support (100 atm.), and radiation protection (PF 10).

Battlesuit Table

TL Armor Location DR Cost Weight Power LC
11 Cybersuit all 40* $35,000 30 D/1 wk. 3
11 Military Cybersuit all 80* $50,000 50 10 yr. 2

Battlesuits with split DR use the higher DR against attacks to the torso (and skull, for helmets or suits that cover all locations); the lower DR protects other locations.

*Flexible.