Nucleonic Beams

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Nucleonic Beams

Like nuclear dampers, these weapons interfere with the strong or weak nuclear forces that bind matter together.

Disintegrators (TL12^)

Disintegrators fire a beam that causes matter to disintegrate. The process is not instant, but most weapons can destroy a man-sized target in a second. Denser materials take a bit longer to flash out of existence, but the hardness doesn't matter.

Disintegrators use a narrow focusing beam, but the disintegration effect can encompass a larger area, and may be selectively specified at the moment of firing. A shot can disintegrate a person without affecting the floor he's standing on, or vaporize someone's weapon, or even take out two people standing together. This is an area effect attack with the Selective Area enhancement.

Disintegrators inflict corrosion damage with a cosmic armor divisor () that ignores DR, except for force screens and stasis webs. Force screens protect with 1/10 of normal DR; stasis webs completely block them. Anyone reduced to -10×HP or less is disintegrated; otherwise, the beam bores a hole into or through the victim.

They inflict large-area injury; unless noted otherwise, they can focus on a one-yard radius.

Disintegrators require tremendous amounts of energy, and use cosmic power cells.

Weapons

Disintegrator Pistol (TL12^): Perhaps the ultimate handgun, this weapon fires a beam that can obliterate a man.
Disintegrator Rifle (TL12^): This rifle can destroy a light armored vehicle in a single shot, or completely disintegrate smaller targets such as people.
Heavy Disintegrator Cannon (TL12^): This terrifying weapon may be the main armament of TL12^ military starships and main battle tanks. Almost any target will be annihilated unless protected by force screens; a barrage can lay waste to a city.
Holdout Disintegrator (TL12^): A small, easily concealed weapon of unmatched destructive power for its class.
Light Disintegrator Cannon (TL12^): A smaller version of the heavy disintegrator cannon. It is still capable of disintegrating a tank-sized target in a single shot.
Semi-Portable Disintegrator (TL12^): An oversized weapon carried by powered troopers, or mounted on a tripod or vehicle. It can disintegrate a car-sized vehicle, or drill a hole several feet across through a larger target.

Disintegrator Table

BEAM WEAPONS (PISTOL) (DX-4, other Beam Weapons-4, or Guns (Pistol)-4)

TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC
12^ Disintegrator Pistol 6d×6() cor 6 1,000/3,000 2.5/2C 10 22(3) 4 -2 1 $5,000 2
12^ Holdout Disintegrator 7d×5() cor 3 500/1,500 1/C 10 17(3) 3 -1 1 $1,500 2

BEAM WEAPONS (RIFLE) (DX-4, other Beam Weapons-4, or Guns (Rifle)-4)

TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC
12^ Disintegrator Rifle 6d×7() cor 12 5,000/15,000 5.6/2C 10 10(3) 5 -3 1 $4,600 1

GUNNER (BEAMS) (DX-4, or other Gunner-4)

TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC
12^ Heavy Disintegrator Cannon 6d×200() cor 18 720,000/2,200,000 8,000/10Fp 10 83(5) 200M -10 1 $40M 0
12^ Light Disintegrator Cannon 6d×100() cor 18 180,000/540,000 1,000/Fp 10 66(5) 70M -10 1 $5M 0
12^ Semi-Portable Disintegrator 6d×40() cor 18 30,000/90,000 70/Ep 10 100(5) 18M -8 1 $320,000 1

Conversion Beams (TL12^)

These weapons convert a few milligrams of the target into antimatter or energy. Either way, the result is a devastating explosion. Conversion beams are almost identical to the disintegrators described above, but they have a (10) armor divisor instead of ignoring DR. They also inflict follow-up dice of burning damage equal to their corrosion damage, with no armor divisor but with the explosion, radiation, and surge damage modifiers.

Conversion Beams Table

BEAM WEAPONS (PISTOL) (DX-4, other Beam Weapons-4, or Guns (Pistol)-4)

TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC
12^ Conversion Beam Pistol 6d×6(10) cor 6 1,000/3,000 2.5/2C 10 22(3) 4 -2 1 $5,000 2
  follow-up 6d×6 burn rad sur  
12^ Holdout Conversion Beam 7d×5(10) cor 3 500/1,500 1/C 10 17(3) 3 -1 1 $1,500 2
  follow-up 7d×5 burn rad sur  

BEAM WEAPONS (RIFLE) (DX-4, other Beam Weapons-4, or Guns (Rifle)-4)

TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC
12^ Conversion Beam Rifle 6d×7(10) cor 12 5,000/15,000 5.6/2C 10 10(3) 5 -3 1 $4,600 1
  follow-up 6d×7 burn rad sur  

GUNNER (BEAMS) (DX-4, or other Gunner-4)

TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC
12^ Heavy Conversion Beam Cannon 6d×200(10) cor 18 720,000/2,200,000 8,000/10Fp 10 83(5) 200M -10 1 $40M 0
  follow-up 6d×200 burn rad sur  
12^ Light Conversion Beam Cannon 6d×100(10) cor 18 180,000/540,000 1,000/Fp 10 66(5) 70M -10 1 $5M 0
  follow-up 6d×100 burn rad sur  
12^ Semi-Portable Conversion Beam 6d×40(10) cor 18 30,000/90,000 70/Ep 10 100(5) 18M -8 1 $320,000 1
  follow-up 6d×40 burn rad sur