Climbing and Mountaineering Gear

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Climbing and Mountaineering Gear

Perhaps the most famous climb in modern memory is George Mallory's third attempt at Mt. Everest in 1924. Mallory and assistant Sandy Irvine were last seen less than 300 yards from the summit – "moving expeditiously" toward the top, as one observer famously said – before they vanished. New Zealander Sir Edmund Hillary and his Sherpa, Tenzing Norgay, succeeded in 1953. Mallory's remains were discovered in 1999, but the mystery of whether he and Irvine beat Hillary to the top remains.

Climbing Equipment (TL5)

Climbing is a complicated and potentially dangerous undertaking. Ropes fray, bolts pull loose, and high winds can toss a climber off a precipice without warning. Sometimes, though, tackling a crag (or an office tower!) is the only way to get the job done.

The well-equipped climber wears a harness connected to a safety line that is tied off to fasteners. This will stop his fall, should one occur. The results of a fall depend largely on the terrain and the precautions taken. In general, the maximum distance the climber can fall is twice the distance between the last fastener and his current position. Safety-conscious climbers tie off every few feet, guaranteeing a short fall with little chance of injury. Braver souls – and those in a hurry – tie off less often.

The easiest way to come down is to rappel. This requires rope, a harness, and a carabiner or descender. Normally, the climber faces the wall (mountain, building, etc.), looks over his shoulder as he slides down the rope, and pushes off the wall with his feet. A more daring method is to stand directly out from the wall, facing downward, and run toward the bottom. SWAT men and soldiers sometimes rappel this way so that they can shoot on the way down! This counts as bad footing and a minor distraction, for a net -4 to hit – but the Sure-Footed perk can partially mitigate the penalty.

Climbing is possible without special gear, but speed is reduced and there's no limit to how far you can fall. For climbing and rappelling speeds, see Climbing. For the consequences of a failed climb, see Falling.

Fasteners (TL5)

Also called "protection," these devices hold a rope fast in case the climber slips. Models differ by function: some are hammered into rock, others are placed in cracks or crevices, and still others are screwed into solid ice. Be they soft iron spikes ($1, 0.5 lb. apiece), steel pitons ($5, 2.5 lbs. for 10), or ice screws ($5, 0.25 lb. apiece), all penetrate the climbing surface. LC4.

Harness (TL5)

A climbing and rappelling harness with several snap-links or carabiners. $75, 3 lbs. LC4.

Ascender (TL6)

Uses a cam or a ratchet to ascend a free-hanging rope. Cancels the -2 for climbing up a rope. $50, 1 lb. LC4.

Descender (TL6)

A D-shaped device for rappelling down a rope. Cancels the -1 for climbing down a rope, and allows the climber to stop and hang in midair with both hands free. $50, 0.75 lb. LC4.

Hand Drill (TL7)

A one-man rock drill. It requires one hand to hold the drill bit and another to hammer. It takes 30 minutes to drill a 3" bolt hole in normal rock. Bolts ($5, 0.1 lb. apiece) are hammered into the hole, and expand to grip the sides firmly. $50, 0.5 lb. LC4.

Climbing Kit (TL8)

Harness, ascender, descender, an assortment of fasteners, and 100 yards of 3/8" rope. A high-quality kit provides a bonus to Climbing skill. $400, 26 lbs. LC4.

Mini-Rappel Kit (TL8)

A complete rappelling system: harness, carabiner, descender, and 33 yards of 1/4" rope. The whole kit fits in a small belt pouch. $150, 3 lbs. LC4.

Grappling Hook (TL5)

Getting a grapnel to the target requires a DX-3 or Throwing roll. Maximum throwing distance is ST×2 yards. Load limit is 300 lbs. at TL5, doubled at TL7. When a grapnel lands on stone, concrete, or similar materials, it can ring loudly – make an unmodified Hearing roll at 1 yard. A padded grapnel (+1 lb.) gives -2 to Hearing. At TL8, double cost buys a non-sparking, nonmagnetic version. $20, 2 lbs. LC4.

Ice and Snow Gear (TL5)

If climbing is challenging and dangerous, then tackling a mountain or crossing a glacier can be downright deadly. There are over 120 corpses on Mt. Everest, with new ones added each year. Dangers include hypothermia, frostbite, avalanche, collapsing crevasses, and altitude sickness. Well-equipped modern climbers use the equipment below, plus air masks and air tanks.

Crampons (TL5)

These are heavy foot spikes attached to an explorer's boots. They "grab" the ice like football cleats, granting Terrain Adaptation (Ice) and giving +1 to Climbing on ice. Crampons can be worn with boots, shoes, or snowshoes. The wicked spikes give +2 to kicking damage, but are noisy when worn on tile floors, concrete, bare rock, and the like: -2 to Stealth. $100, 4 lbs. LC4.

Ice Axe (TL5)

This is a one-handed tool used by climbers and explorers. The head has a hooked and serrated "pick" on one face and an adze on the other. It can be used stop a fall, or to chop handholds or steps out of ice. The butt has a sharp point and the top of the head is smooth, allowing the climber to use it as a walking stick, with the point digging into the ice for leverage. Treat as a pick in combat. $100, 2 lbs. LC4.

Skis (TL5)

Skiers treat snow as "good" terrain when moving cross-country (see Hiking), and retain their normal Move on level terrain. Movement uphill is halved unless using ski climbers ($15, 0.5 lb.), which give normal Move. Going downhill, tremendous speeds can be reached – Olympic skiers on prepared slopes have been clocked at 50 mph, and ski jumpers at 90 mph. Early skis are wooden, bound to the feet with leather straps. At TL8, skis are mostly laminated composite: halve weight. $175, 10 lbs. LC4.

Snowshoes (TL5)

Snowshoes attach to boots with bindings of leather, cloth, or, at TL7-8, cold-resistant plastic. Their large surface area reduces the depth to which a hiker will sink into snow; treat all snow as "ankle-deep," regardless of its actual depth (see Hiking). The snowshoes’ bulk gives -1 to Move, however. For long-distance movement, use the Hiking skill; those unfamiliar with snowshoes are at -2 (see Familiarity). At TL8, high-performance snowshoes weigh half as much and are faster: they prevent sprinting but don't otherwise reduce Move. $100, 5 lbs. LC4.

Avalanche Transceiver (TL8)

This is a personal rescue beacon with a 20- to 50-yard range when buried under snow.

See Also