Relative Skill Level
Relative Skill Level
Skill level reflects a combination of talent and training. For instance, a DX 17 warrior has a lot of raw talent. He could quickly learn Shortsword-17, as this is only DX level for him. A DX 10 fighter would need considerably more practice to become that skilled, as Shortsword-17 is DX+7 level for him.
Such details are often unimportant; two warriors with Shortsword-17 are equally good at smiting foes, regardless of whether their skill is due to talent or training. However, there are times when you need (or want) to know the difference.
It is easy to compare talent – just look at the controlling attribute for the skill. In the example above, the DX 17 swordsman is clearly more talented than the DX 10 fighter.
To compare training, you must look at relative skill level. You can calculate it quickly by subtracting controlling attribute from skill level. In our example, the DX 17 warrior has a relative skill level of 0, while the DX 10 fighter has a relative skill level of +7, and is better trained.
Relative skill level becomes important when using the next two rules; therefore, you might opt to note it in parentheses after your skill level; e.g., "Shortsword-17 (+7)."
Using Skills With Other Attributes
The GM will sometimes find it useful to ask for a skill roll based on an attribute other than the controlling one for a skill. This is realistic; few skills really depend just on brains, just on agility, etc. To make a roll like this, simply add the relative skill level to the attribute you wish to use and make a success roll against the total.
- Example: A warrior with DX 10, IQ 14, and Shortsword-17 has a relative skill level of +7 in Shortsword. If the GM asked for an IQ-based Shortsword roll, the swordsman would roll against 14 + 7 = 21 instead of his Shortsword skill of 17.
Some skill descriptions present situations where skill rolls using other attributes would be appropriate. The GM is encouraged to dream up more!
A few examples:
- DX-based rolls against IQ-based repair skills to reach into tight corners; ST-based rolls against these skills to manhandle engine blocks and other heavy parts into place.
- IQ-based rolls against DX-based combat skills to feint an opponent, formulate tactics, or perform minor maintenance on weapons; ST-based rolls against these skills to disarm someone using brute strength rather than finesse.
- IQ-based rolls against DX-based vehicle-operation skills to recall traffic regulations, remember to change the oil, or identify the make and model of a vehicle; HT-based rolls against these skills to stay awake at the wheel.
Your relative skill level will sometimes modify ST for a specific task (e.g., kicking in doors). Only modify ST if your relative skill level is positive – you get a bonus for high skill, but you never get a penalty for low skill.
Using Skills Without Attributes
The GM might occasionally want two people with identical training to have similar odds of success regardless of their attributes, in a situation where training really does matter more than innate talent. In this case, just add relative skill level to a flat number – usually 10 – and roll against the result.
Example: Two accountants are vying for a promotion. One is talented, with IQ 14 and Accounting-18 (+4). The other is dull but experienced, with IQ 8 and Accounting-15 (+7). The GM decides to handle this as a Quick Contest: each accountant must attempt his Accounting roll, and the one who succeeds by the most will get the promotion. However, the boss cares about seniority above all, so the GM applies relative skill level – which reflects experience – to a flat base of 10. This leaves IQ out of the picture! The talented accountant rolls against 10 + 4 = 14, while his rival rolls against 10 + 7 = 17. Sometimes, life isn't fair...