Melee Weapons

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Melee weapons are grouped under the skills required to use them. Skill names appear in capital letters, with defaults in parentheses; e.g., "AXE/MACE (DX-5, Flail-4, or Two-Handed Axe/Mace-3)." If there is more than one way to use a weapon, each method gets its own line. If multiple skills let you use a weapon, the weapon appears under each skill. For example, both Staff skill and Two-Handed Sword skill let you wield a quarterstaff – and either lets you swing the staff or thrust with it.

AXE/MACE (DX-5, Flail-4, or Two-Handed Axe/Mace-3)

TL Weapon Damage Reach Parry Cost Weight ST Notes
0 Axe sw+2 cut 1 0U $50 4 11  
0 Hatchet sw cut 1 0 $40 2 8 [1]
0 Throwing Axe sw+2 cut 1 0U $60 4 1 [1]
2 Mace sw+3 cr 1 0U $50 5 12 [1]
2 Small Mace sw+2 cr 1 0U $35 3 10 [1]
3 Pick sw+1 imp 1 0U $70 3 10 [2]

BOXING, BRAWLING, KARATE, or DX

TL Weapon Damage Reach Parry Cost Weight ST Notes
Punch thr-1 cr C 0 [3]
1 Brass Knuckles thr cr C 0 $10 0.25 [3]

BRAWLING-2, KARATE-2, or DX-2

TL Weapon Damage Reach Parry Cost Weight ST Notes
Kick thr cr C, 1 No [3, 4]
Kick w. Boots thr+1 cr C, 1 No [3, 4]

BRAWLING or DX

TL Weapon Damage Reach Parry Cost Weight ST Notes
Blunt Teeth thr-1 cr C No [3]
Fangs thr-1 imp C No [3]
Sharp Beak thr-1 pi+ C No [3]
Sharp Teeth thr-1 cut C No [3]
Striker var. var. var. See Striker
1 Blackjack or Sap thr cr C 0 $20 1 7 [3]
8 Stun Gun HT-3(0.5) aff C, 1 No $100 1 2 [5]

BROADSWORD (DX-5, Force Sword-4, Rapier-4, Saber-4, Shortsword-2, or Two-Handed Sword-4)

TL Weapon Damage Reach Parry Cost Weight ST Notes
0 Light Club sw+1 cr 1 0 $5 3 10
  or thr+1 cr 1 0 10
2 Broadsword sw+1 cut 1 0 $500 3 10
  or thr+1 cr 1 0 10
2 Thrusting Broadsword sw+1 cut 1 0 $600 3 10
  or thr+2 imp 1 0 10
3 Bastard Sword sw+1 cut 1, 2 0U $650 5 11
  or thr+1 cr 2 0U 11
3 Katana sw+1 cut 1, 2 0 $650 5 11
  or thr+1 imp 1 0 11
3 Katana, Legendary sw+2 cut 1, 2 0F $2,600 5 11 [2]
  or thr+2 imp 1 0 11 [2]
3 Thrusting Bastard Sword sw+1 cut 1, 2 0U $750 5 11
  or thr+2 imp 2 0U 11
4 Cavalry Saber sw+1 cut 1 0 $500 3 10
  or thr+1 imp 1 0 10

[2] Stats are for one-handed use. A legendary katana may be used two-handed for +1 to swing and thrusting damage. Katana! Wildcard skill covers this use, defaulting to [[Two-Handed sword]]-4.

FLAIL (DX-6, Axe/Mace-4, or Two-Handed Flail-3)

TL Weapon Damage Reach Parry Cost Weight ST Notes
3 Morningstar sw+3 cr 1 0U $80 6 12 [6]
3 Nunchaku sw+1 cr 1 0U $20 2 7 [6]

FORCE SWORD (DX-5 or any sword skill at -3)

TL Weapon Damage Reach Parry Cost Weight ST Notes
^ Force Sword 8d(5) burn 1, 2 0 $10,000 2 3 [7]

GARROTE (DX-4)

TL Weapon Damage Reach Parry Cost Weight ST Notes
0 Garrote spec. C No $2 neg. [8]

KNIFE (DX-4, Force Sword-3, Main-Gauche-3, or Shortsword-3)

TL Weapon Damage Reach Parry Cost Weight ST Notes
0 Large Knife sw-2 cut C, 1 -1 $40 1 6
    or thr imp C -1 6 [1]
0 Small Knife sw-3 cut C, 1 -1 $30 0.5 5
    or thr-1 imp C -1 5 [1]
0 Wooden Stake thr(0.5) imp C -1 $4 0.5 5 [1]
    or thr imp C -1 6 [1]
1 Dagger thr-1 imp C -1 $20 0.25 5 [1]

KUSARI (DX-6, Monowire Whip-3, Two-Handed Flail-4, or Whip-3)

TL Weapon Damage Reach Parry Cost Weight ST Notes
3 Kusari sw+2 cr 1-4* -2U $70 5 11 [6]

LANCE (DX-5 or Spear-3)

TL Weapon Damage Reach Parry Cost Weight ST Notes
2 Lance thr+3 imp 4 No $60 6 12 [9]

MONOWIRE WHIP (DX-6, Kusari-3, or Whip-3)

TL Weapon Damage Reach Parry Cost Weight ST Notes
9^ Monowire Whip sw+1d-2(10) cut 1-7* -2U $900 0.5 5 See above

POLEARM (DX-5, Spear-4, Staff-4, or Two-Handed Axe/Mace-4)

TL Weapon Damage Reach Parry Cost Weight ST Notes
1 Glaive sw+3 cut 2, 3* 0U $100 8 11‡ -
  or thr+3 imp 1-3* 0U 11† -
2 Naginata sw+2 cut 1, 2* 0U $100 6 9† -
  or thr+3 imp 2 0 9† -
3 Halberd sw+5 cut 2, 3* 0U $150 12 13‡ -
  or sw+4 imp 2, 3* 0U 13‡ [2]
  or thr+3 imp 1-3* 0U 12† -
3 Poleaxe sw+4 cut 2, 3* 0U $120 10 12‡ -
  or sw+4 cr 2, 3* 0U 12‡ -

RAPIER (DX-5, Broadsword-4, Main-Gauche-3, Saber-3, or Smallsword-3)

TL Weapon Damage Reach Parry Cost Weight ST Notes
4 Rapier thr+1 imp 1, 2 0F $500 2.75 9 -

SABER (DX-5, Broadsword-4, Main-Gauche-3, Rapier-3, Shortsword-4, or Smallsword-3)

TL Weapon Damage Reach Parry Cost Weight ST Notes
4 Saber sw-1 cut 1 0F $700 2 8 -
  or thr+1 imp 1 0F 8 -

SHIELD (DX-4)

TL Weapon Damage Reach Parry Cost Weight ST Notes
0 Shield Bash thr cr 1 No var. var.
1 Shield Bash w. Spike thr+1 cr 1 No +$20 +5

SHORTSWORD (DX-5, Broadsword-2, Force Sword-4, Jitte/Sai-3, Knife-4, Saber-4, Smallsword-4, or Tonfa-3)

TL Weapon Damage Reach Parry Cost Weight ST Notes
0 Baton sw cr 1 0 $20 1 6
  or thr cr 1 0 6
2 Shortsword sw cut 1 0 $400 2 8
  or thr imp 1 0 8
4 Cutlass sw cut 1 0 $300 2 8 [10]
  or thr imp 1 0 8
7 Cattle Prod 1d-3 burn 1 0 $50 2 3
  linked HT-3(0.5) aff [5]

SMALLSWORD (DX-5, Main-Gauche-3, Rapier-3, Saber-3, or Shortsword-4)

TL Weapon Damage Reach Parry Cost Weight ST Notes
0 Short Staff sw cr 1 0F $20 1 6
  or thr cr 1 0F 6
4 Smallsword thr+1 imp 1 0F $400 1.5 5
5 Sword Cane thr imp C, 1 -2F $600 1.5 5

SPEAR (DX-5, Polearm-4, or Staff-2)

TL Weapon Damage Reach Parry Cost Weight ST Notes
0 Spear thr+2 imp 1* 0 $40 4 9 [1]
  two hands thr+3 imp 1, 2* 0 9† -
1 Javelin thr+1 imp 1 0 $30 2 6 [1]
2 Long Spear thr+2 imp 2, 3* 0U $60 5 10 -
  two hands thr+3 imp 2, 3* 0 10† -

STAFF (DX-5, Polearm-4, or Spear-2)

TL Weapon Damage Reach Parry Cost Weight ST Notes
0 Quarterstaff sw+2 cr 1, 2 +2 $10 4 7† -
  or thr+2 cr 1, 2 +2 7† -
2 Naginata sw+2 cr 1, 2 0U $100 6 9† Blunt end.
  or thr+2 cr 1, 2 0 9† -

TWO-HANDED AXE/MACE (DX-5, Axe/Mace-3, Polearm-4, or Two-Handed Flail-4)

TL Weapon Damage Reach Parry Cost Weight ST Notes
0 Maul sw+4 cr 1, 2* 0U $80 12 13‡
1 Great Axe sw+3 cut 1, 2* 0U $100 8 12‡
1 Scythe sw+2 cut 1 0U $15 5 11‡
  or sw imp 1 0U 11‡ [2]
3 Warhammer sw+3 imp 1, 2* 0U $100 7 12‡ [2]
6 Chainsaw sw+1d cut 1 No $150 13 10‡ [11]

TWO-HANDED FLAIL (DX-6, Flail-3, Kusari-4, or Two-Handed Axe/Mace-4)

TL Weapon Damage Reach Parry Cost Weight ST Notes
2 Flail sw+4 cr 1, 2* 0U $100 8 13† [6]

TWO-HANDED SWORD (DX-5, Broadsword-4, or Force Sword-4)

TL Weapon Damage Reach Parry Cost Weight ST [[Notes
0 Quarterstaff sw+2 cr 1, 2 0 $10 4 9†
  or thr+1 cr 2 0 9†
2 Naginata sw+3 cut 2 0U $100 6 9†
  or thr+3 imp 2 0 9†
3 Bastard Sword sw+2 cut 1, 2 0 $650 5 10†
  or thr+2 cr 2 0 10†
3 Greatsword sw+3 cut 1, 2 0 $800 7 12†
  or thr+2 cr 2 0 12†
3 Katana sw+2 cut 1, 2 0 $650 5 10†
  or thr+1 imp 1 0 10†
3 Thrusting Bastard Sword sw+2 cut 1, 2 0 $750 5 10†
  or thr+3 imp 2 0 10†
3 Thrusting Greatsword sw+3 cut 1, 2 0 $900 7 12†
  or thr+3 imp 2 0 12†

WHIP (DX-5, Kusari-3, or Monowire Whip-3)

TL Weapon Damage Reach Parry Cost Weight ST Notes
1 Whip sw-2(0.5) cr 1-7* -2U $20 2 var. [12]

Notes

[1] Can be thrown. See Muscle-Powered Ranged Weapon Table.
[2] May get stuck; see Picks.
[3] Brawling increases all unarmed damage; Claws and Karate improve damage with punches and kicks (Claws don't affect damage with brass knuckles or boots); and Boxing improves punching damage.
[4] If you miss with a kick, roll vs. DX to avoid falling.
[5] On a failed HT roll, victim is stunned for as long as weapon is in contact plus (20 - HT) seconds longer, and then can roll vs. HT-3 to recover.
[6] Attempts to parry flails are at -4, and fencing weapons ("F" parry) cannot parry at all! Attempts to block flails are at -2. A nunchaku is small, and gives half these penalties.
[7] This is an energy blade. Take a Ready maneuver to activate/deactivate. The blade cannot break, and damages any weapon or body part it parries or which parries or blocks it. Extra energy cells cost $100, weigh 0.5 lb., and last 300 seconds.
[8] A piece of rope used to strangle; see Garrotes.
[9] Damage increases in a mounted charge; see Cavalry Weapons.
[10] Hilt counts as brass knuckles in close combat.
[11] Noisy! Runs for two hours on half a gallon of gasoline.
[12] Specify maximum reach (up to 7 yards) when bought. Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply; be sure to see Whips.

Ultra-Tech Melee Weapons